#include <vector>
#include "bmusb/bmusb.h"
+#include "defs.h"
#include "ref_counted_frame.h"
#include "tweaked_inputs.h"
+class Scene;
class CEFCapture;
class FFmpegCapture;
class LiveInputWrapper;
class ResourcePool;
} // namespace movit
+enum EffectType {
+ // LIVE_INPUT_* also covers CEF and video inputs.
+ LIVE_INPUT_YCBCR,
+ LIVE_INPUT_YCBCR_WITH_DEINTERLACE,
+ LIVE_INPUT_YCBCR_PLANAR,
+ LIVE_INPUT_BGRA,
+ IMAGE_INPUT,
+
+ IDENTITY_EFFECT,
+ WHITE_BALANCE_EFFECT,
+ RESAMPLE_EFFECT,
+ PADDING_EFFECT,
+ INTEGRAL_PADDING_EFFECT,
+ OVERLAY_EFFECT,
+ RESIZE_EFFECT,
+ MULTIPLY_EFFECT,
+ MIX_EFFECT,
+ LIFT_GAMMA_GAIN_EFFECT
+};
+
+// An EffectBlueprint refers to an Effect before it's being added to the graph.
+// It contains enough information to instantiate the effect, including any
+// parameters that were set before it was added to the graph. Once it is
+// instantiated, it forwards its calls on to the real Effect instead.
+struct EffectBlueprint {
+ EffectBlueprint(EffectType effect_type) : effect_type(effect_type) {}
+
+ EffectType effect_type;
+ std::map<std::string, int> int_parameters;
+ std::map<std::string, float> float_parameters;
+ std::map<std::string, std::array<float, 3>> vec3_parameters;
+ std::map<std::string, std::array<float, 4>> vec4_parameters;
+
+ movit::Effect *effect = nullptr; // Gets filled out when it's instantiated.
+};
+
+// Contains basically the same data as InputState, but does not hold on to
+// a reference to the frames. This is important so that we can release them
+// without having to wait for Lua's GC.
+struct InputStateInfo {
+ explicit InputStateInfo(const InputState& input_state);
+
+ unsigned last_width[MAX_VIDEO_CARDS], last_height[MAX_VIDEO_CARDS];
+ bool last_interlaced[MAX_VIDEO_CARDS], last_has_signal[MAX_VIDEO_CARDS], last_is_connected[MAX_VIDEO_CARDS];
+ unsigned last_frame_rate_nom[MAX_VIDEO_CARDS], last_frame_rate_den[MAX_VIDEO_CARDS];
+ bool has_last_subtitle[MAX_VIDEO_CARDS];
+ std::string last_subtitle[MAX_VIDEO_CARDS];
+};
+
class Theme {
public:
Theme(const std::string &filename, const std::vector<std::string> &search_dirs, movit::ResourcePool *resource_pool, unsigned num_cards);
void register_constants();
void register_class(const char *class_name, const luaL_Reg *funcs);
int set_theme_menu(lua_State *L);
+ Chain get_chain_from_effect_chain(movit::EffectChain *effect_chain, unsigned num, const InputState &input_state);
std::string theme_path;
std::function<void()> theme_menu_callback;
friend class LiveInputWrapper;
+ friend class Scene;
friend int ThemeMenu_set(lua_State *L);
};
bool user_connectable;
};
+// Utility functions used by Scene.
+void add_outputs_and_finalize(movit::EffectChain *chain, bool is_main_chain);
+Theme *get_theme_updata(lua_State* L);
+bool checkbool(lua_State* L, int idx);
+std::string checkstdstring(lua_State *L, int index);
+movit::Effect *instantiate_effect(movit::EffectChain *chain, EffectType effect_type);
+void print_warning(lua_State* L, const char *format, ...);
+
#endif // !defined(_THEME_H)