along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-
#if !defined(BITBOARD_H_INCLUDED)
#define BITBOARD_H_INCLUDED
-////
-//// Includes
-////
-
-#include "direction.h"
-#include "piece.h"
-#include "square.h"
#include "types.h"
-
-////
-//// Constants and variables
-////
-
const Bitboard EmptyBoardBB = 0;
const Bitboard FileABB = 0x0101010101010101ULL;
const Bitboard Rank7BB = Rank1BB << (8 * 6);
const Bitboard Rank8BB = Rank1BB << (8 * 7);
-extern const Bitboard SquaresByColorBB[2];
-extern const Bitboard FileBB[8];
-extern const Bitboard NeighboringFilesBB[8];
-extern const Bitboard ThisAndNeighboringFilesBB[8];
-extern const Bitboard RankBB[8];
-extern const Bitboard RelativeRankBB[2][8];
-extern const Bitboard InFrontBB[2][8];
+extern Bitboard SquaresByColorBB[2];
+extern Bitboard FileBB[8];
+extern Bitboard NeighboringFilesBB[8];
+extern Bitboard ThisAndNeighboringFilesBB[8];
+extern Bitboard RankBB[8];
+extern Bitboard InFrontBB[2][8];
extern Bitboard SetMaskBB[65];
extern Bitboard ClearMaskBB[65];
-extern Bitboard StepAttackBB[16][64];
-extern Bitboard RayBB[64][8];
+extern Bitboard StepAttacksBB[16][64];
extern Bitboard BetweenBB[64][64];
extern Bitboard SquaresInFrontMask[2][64];
extern uint8_t BitCount8Bit[256];
-////
-//// Inline functions
-////
-
/// Functions for testing whether a given bit is set in a bitboard, and for
/// setting and clearing bits.
*b ^= move_bb;
}
-/// rank_bb() and file_bb() take a file or a square as input, and return
+
+/// rank_bb() and file_bb() take a file or a square as input and return
/// a bitboard representing all squares on the given file or rank.
inline Bitboard rank_bb(Rank r) {
}
inline Bitboard rank_bb(Square s) {
- return rank_bb(square_rank(s));
+ return RankBB[square_rank(s)];
}
inline Bitboard file_bb(File f) {
}
inline Bitboard file_bb(Square s) {
- return file_bb(square_file(s));
+ return FileBB[square_file(s)];
}
-/// neighboring_files_bb takes a file or a square as input, and returns a
+/// neighboring_files_bb takes a file or a square as input and returns a
/// bitboard representing all squares on the neighboring files.
inline Bitboard neighboring_files_bb(File f) {
}
-/// this_and_neighboring_files_bb takes a file or a square as input, and
-/// returns a bitboard representing all squares on the given and neighboring
-/// files.
+/// this_and_neighboring_files_bb takes a file or a square as input and returns
+/// a bitboard representing all squares on the given and neighboring files.
inline Bitboard this_and_neighboring_files_bb(File f) {
return ThisAndNeighboringFilesBB[f];
}
-/// relative_rank_bb() takes a color and a rank as input, and returns a bitboard
-/// representing all squares on the given rank from the given color's point of
-/// view. For instance, relative_rank_bb(WHITE, 7) gives all squares on the
-/// 7th rank, while relative_rank_bb(BLACK, 7) gives all squares on the 2nd
-/// rank.
-
-inline Bitboard relative_rank_bb(Color c, Rank r) {
- return RelativeRankBB[c][r];
-}
-
-
/// in_front_bb() takes a color and a rank or square as input, and returns a
/// bitboard representing all the squares on all ranks in front of the rank
/// (or square), from the given color's point of view. For instance,
}
-/// behind_bb() takes a color and a rank or square as input, and returns a
-/// bitboard representing all the squares on all ranks behind of the rank
-/// (or square), from the given color's point of view.
-
-inline Bitboard behind_bb(Color c, Rank r) {
- return InFrontBB[opposite_color(c)][r];
-}
-
-inline Bitboard behind_bb(Color c, Square s) {
- return InFrontBB[opposite_color(c)][square_rank(s)];
-}
-
-
-/// ray_bb() gives a bitboard representing all squares along the ray in a
-/// given direction from a given square.
-
-inline Bitboard ray_bb(Square s, SignedDirection d) {
- return RayBB[s][d];
-}
-
-
/// Functions for computing sliding attack bitboards. rook_attacks_bb(),
/// bishop_attacks_bb() and queen_attacks_bb() all take a square and a
/// bitboard of occupied squares as input, and return a bitboard representing
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
Bitboard b = blockers & RMask[s];
return RAttacks[RAttackIndex[s] +
- (unsigned(int(b) * int(RMult[s]) ^
- int(b >> 32) * int(RMult[s] >> 32))
- >> RShift[s])];
+ (unsigned(int(b) * int(RMult[s]) ^ int(b >> 32) * int(RMult[s] >> 32)) >> RShift[s])];
}
inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
Bitboard b = blockers & BMask[s];
return BAttacks[BAttackIndex[s] +
- (unsigned(int(b) * int(BMult[s]) ^
- int(b >> 32) * int(BMult[s] >> 32))
- >> BShift[s])];
+ (unsigned(int(b) * int(BMult[s]) ^ int(b >> 32) * int(BMult[s] >> 32)) >> BShift[s])];
}
#endif
}
-/// squares_behind is similar to squares_in_front, but returns the squares
-/// behind the square instead of in front of the square.
-
-inline Bitboard squares_behind(Color c, Square s) {
- return SquaresInFrontMask[opposite_color(c)][s];
-}
-
-
/// passed_pawn_mask takes a color and a square as input, and returns a
/// bitboard mask which can be used to test if a pawn of the given color on
/// the given square is a passed pawn. Definition of the table is:
}
+/// squares_aligned returns true if the squares s1, s2 and s3 are aligned
+/// either on a straight or on a diagonal line.
+
+inline bool squares_aligned(Square s1, Square s2, Square s3) {
+ return (BetweenBB[s1][s2] | BetweenBB[s1][s3] | BetweenBB[s2][s3])
+ & ((1ULL << s1) | (1ULL << s2) | (1ULL << s3));
+}
+
+
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
/// nonzero bitboard.
-#if defined(USE_BSFQ) // Assembly code by Heinz van Saanen
+#if defined(USE_BSFQ)
+
+#if defined(_MSC_VER) && !defined(__INTEL_COMPILER)
+
+FORCE_INLINE Square first_1(Bitboard b) {
+ unsigned long index;
+ _BitScanForward64(&index, b);
+ return (Square) index;
+}
+#else
-inline Square first_1(Bitboard b) {
+FORCE_INLINE Square first_1(Bitboard b) { // Assembly code by Heinz van Saanen
Bitboard dummy;
__asm__("bsfq %1, %0": "=r"(dummy): "rm"(b) );
- return (Square)(dummy);
+ return (Square) dummy;
}
+#endif
-inline Square pop_1st_bit(Bitboard* b) {
+FORCE_INLINE Square pop_1st_bit(Bitboard* b) {
const Square s = first_1(*b);
*b &= ~(1ULL<<s);
return s;
#endif
-////
-//// Prototypes
-////
-
extern void print_bitboard(Bitboard b);
extern void init_bitboards();
-
#endif // !defined(BITBOARD_H_INCLUDED)