if (relative_rank(strongSide, pawnSq) <= RANK_5)
return SCALE_FACTOR_DRAW;
- else
- {
- Bitboard path = forward_bb(strongSide, pawnSq);
+
+ Bitboard path = forward_bb(strongSide, pawnSq);
- if (path & pos.pieces(weakSide, KING))
- return SCALE_FACTOR_DRAW;
+ if (path & pos.pieces(weakSide, KING))
+ return SCALE_FACTOR_DRAW;
- if ( (pos.attacks_from<BISHOP>(weakBishopSq) & path)
- && distance(weakBishopSq, pawnSq) >= 3)
- return SCALE_FACTOR_DRAW;
- }
+ if ( (pos.attacks_from<BISHOP>(weakBishopSq) & path)
+ && distance(weakBishopSq, pawnSq) >= 3)
+ return SCALE_FACTOR_DRAW;
}
return SCALE_FACTOR_NONE;
}