/// Endgame functions can be of two types depending on whether they return a
/// Value or a ScaleFactor.
+
template<EndgameCode E> using
eg_type = typename std::conditional<(E < SCALING_FUNCTIONS), Value, ScaleFactor>::type;
return std::get<std::is_same<T, ScaleFactor>::value>(maps);
}
- template<EndgameCode E, typename T = eg_type<E>, typename P = Ptr<T>>
+ template<EndgameCode E, typename T = eg_type<E>>
void add(const std::string& code) {
StateInfo st;
- map<T>()[Position().set(code, WHITE, &st).material_key()] = P(new Endgame<E>(WHITE));
- map<T>()[Position().set(code, BLACK, &st).material_key()] = P(new Endgame<E>(BLACK));
+ map<T>()[Position().set(code, WHITE, &st).material_key()] = Ptr<T>(new Endgame<E>(WHITE));
+ map<T>()[Position().set(code, BLACK, &st).material_key()] = Ptr<T>(new Endgame<E>(BLACK));
}
std::pair<Map<Value>, Map<ScaleFactor>> maps;
public:
- Endgames();
+ Endgames() {
+
+ add<KPK>("KPK");
+ add<KNNK>("KNNK");
+ add<KBNK>("KBNK");
+ add<KRKP>("KRKP");
+ add<KRKB>("KRKB");
+ add<KRKN>("KRKN");
+ add<KQKP>("KQKP");
+ add<KQKR>("KQKR");
+
+ add<KNPK>("KNPK");
+ add<KNPKB>("KNPKB");
+ add<KRPKR>("KRPKR");
+ add<KRPKB>("KRPKB");
+ add<KBPKB>("KBPKB");
+ add<KBPKN>("KBPKN");
+ add<KBPPKB>("KBPPKB");
+ add<KRPPKRP>("KRPPKRP");
+ }
template<typename T>
- EndgameBase<T>* probe(Key key) {
+ const EndgameBase<T>* probe(Key key) {
return map<T>().count(key) ? map<T>()[key].get() : nullptr;
}
};