#ifndef ENDGAME_H_INCLUDED
#define ENDGAME_H_INCLUDED
-#include <unordered_map>
#include <memory>
#include <string>
#include <type_traits>
+#include <unordered_map>
#include <utility>
#include "position.h"
KBPKB, // KBP vs KB
KBPPKB, // KBPP vs KB
KBPKN, // KBP vs KN
- KNPK, // KNP vs K
- KNPKB, // KNP vs KB
KPKP // KP vs KP
};