// ThreatenedByPawn[PieceType] contains a penalty according to which piece
// type is attacked by an enemy pawn.
const Score ThreatenedByPawn[PIECE_TYPE_NB] = {
- S(0, 0), S(0, 0), S(87, 118), S(84, 122), S(114, 203), S(121, 217)
+ S(0, 0), S(0, 0), S(107, 138), S(84, 122), S(114, 203), S(121, 217)
};
// Assorted bonuses and penalties used by evaluation