margins[WHITE] = margins[BLACK] = VALUE_ZERO;
// Probe the material hash table
- MaterialInfo* mi = ThreadsMgr[pos.thread()].materialTable.get_material_info(pos);
+ MaterialInfo* mi = Threads[pos.thread()].materialTable.get_material_info(pos);
bonus += mi->material_value();
// If we have a specialized evaluation function for the current material
}
// Probe the pawn hash table
- ei.pi = ThreadsMgr[pos.thread()].pawnTable.get_pawn_info(pos);
+ ei.pi = Threads[pos.thread()].pawnTable.get_pawn_info(pos);
bonus += apply_weight(ei.pi->pawns_value(), Weights[PawnStructure]);
// Initialize attack and king safety bitboards