p_i->p_meta->i_status &= ~ITEM_ART_FETCHED;
}
+void input_item_SetHasErrorWhenReading( input_item_t *p_i, bool error );
/**********************************************************************
* Item metadata
p_input->i_state = state;
+ input_item_SetHasErrorWhenReading( p_input->p->input.p_item, (state == ERROR_S) );
+
if( callback )
{
var_SetInteger( p_input, "state", state );