/*
- Glaurung, a UCI chess playing engine.
- Copyright (C) 2004-2008 Tord Romstad
+ Stockfish, a UCI chess playing engine derived from Glaurung 2.1
+ Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
+ Copyright (C) 2008-2009 Marco Costalba
- Glaurung is free software: you can redistribute it and/or modify
+ Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
-
- Glaurung is distributed in the hope that it will be useful,
+
+ Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
-
+
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// x86 assembly language locks or OS spin locks may perform faster than
-// mutex locks on some platforms. On my machine, mutexes seem to be the
+// mutex locks on some platforms. On my machine, mutexes seem to be the
// best.
//#define ASM_LOCK
#else
-
-# include <windows.h>
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#undef WIN32_LEAN_AND_MEAN
typedef CRITICAL_SECTION Lock;
# define lock_init(x, y) InitializeCriticalSection(x)