Score space_weight() const { return spaceWeight; }
Phase game_phase() const { return gamePhase; }
bool specialized_eval_exists() const { return evaluationFunction != NULL; }
- Value evaluate(const Position& p) const { return (*evaluationFunction)(p); }
+ Value evaluate(const Position& pos) const { return (*evaluationFunction)(pos); }
ScaleFactor scale_factor(const Position& pos, Color c) const;
Key key;