/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include "lock.h"
#include "types.h"
-extern const std::string engine_name();
-extern const std::string engine_authors();
-extern int get_system_time();
+extern const std::string engine_info(bool to_uci = false);
+extern int system_time();
extern int cpu_count();
-extern void timed_wait(WaitCondition*, Lock*, int);
+extern void timed_wait(WaitCondition&, Lock&, int);
extern void prefetch(char* addr);
extern void dbg_hit_on(bool b);
extern void dbg_hit_on_c(bool c, bool b);
-extern void dbg_before();
-extern void dbg_after();
extern void dbg_mean_of(int v);
-extern void dbg_print_hit_rate();
-extern void dbg_print_mean();
+extern void dbg_print();
+
+class Position;
+extern Move move_from_uci(const Position& pos, const std::string& str);
+extern const std::string move_to_uci(Move m, bool chess960);
+extern const std::string move_to_san(Position& pos, Move m);
struct Log : public std::ofstream {
Log(const std::string& f = "log.txt") : std::ofstream(f.c_str(), std::ios::out | std::ios::app) {}