/*
- Glaurung, a UCI chess playing engine.
- Copyright (C) 2004-2008 Tord Romstad
+ Stockfish, a UCI chess playing engine derived from Glaurung 2.1
+ Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
+ Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
- Glaurung is free software: you can redistribute it and/or modify
+ Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
-
- Glaurung is distributed in the hope that it will be useful,
+
+ Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
-
+
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-
-////
-//// Includes
-////
-
#include <cassert>
+#include <cstring>
+#include <string>
-#include "move.h"
-#include "piece.h"
+#include "movegen.h"
#include "position.h"
-#include "ucioption.h"
-
-
-////
-//// Functions
-////
-
-/// move_from_string() takes a position and a string as input, and attempts to
-/// convert the string to a move, using simple coordinate notation (g1f3,
-/// a7a8q, etc.). In order to correctly parse en passant captures and castling
-/// moves, we need the position. This function is not robust, and expects that
-/// the input move is legal and correctly formatted.
-
-Move move_from_string(const Position &pos, const std::string &str) {
- Square from, to;
- Piece piece;
- Color us = pos.side_to_move();
-
- if(str.length() < 4) return MOVE_NONE;
-
- // Read the from and to squares:
- from = square_from_string(str.substr(0, 2));
- to = square_from_string(str.substr(2, 4));
-
- // Find the moving piece:
- piece = pos.piece_on(from);
-
- // If the string has more than 4 characters, try to interpret the 5th
- // character as a promotion:
- if(type_of_piece(piece) == PAWN && str.length() >= 5) {
- switch(str[4]) {
- case 'n': case 'N':
- return make_promotion_move(from, to, KNIGHT);
- case 'b': case 'B':
- return make_promotion_move(from, to, BISHOP);
- case 'r': case 'R':
- return make_promotion_move(from, to, ROOK);
- case 'q': case 'Q':
- return make_promotion_move(from, to, QUEEN);
- }
- }
- if(piece == king_of_color(us)) {
- // Is this a castling move? A king move is assumed to be a castling
- // move if the destination square is occupied by a friendly rook, or
- // if the distance between the source and destination squares is more
- // than 1.
- if(pos.piece_on(to) == rook_of_color(us))
- return make_castle_move(from, to);
- else if(square_distance(from, to) > 1) {
- // This is a castling move, but we have to translate it to the
- // internal "king captures rook" representation.
- SquareDelta delta = (to > from)? DELTA_E : DELTA_W;
- Square s;
- for(s = from + delta;
- relative_rank(us, s) == RANK_1 && pos.piece_on(s) != rook_of_color(us);
- s += delta);
- if(relative_rank(us, s) == RANK_1 && pos.piece_on(s) == rook_of_color(us))
- return make_castle_move(from, s);
- }
- }
- else if(piece == pawn_of_color(us)) {
- // En passant move? We assume that a pawn move is an en passant move
- // without further testing if the destination square is epSquare.
- if(to == pos.ep_square())
- return make_ep_move(from, to);
- }
+using std::string;
- return make_move(from, to);
-}
+/// move_to_uci() converts a move to a string in coordinate notation
+/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
+/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
+/// Chess960 mode. Instead internally Move is coded as "king captures rook".
+const string move_to_uci(Move m, bool chess960) {
-/// move_to_string() converts a move to a string in coordinate notation
-/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
-/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
-/// Chess960 mode.
-
-const std::string move_to_string(Move move) {
- std::string str;
-
- if(move == MOVE_NONE)
- str = "(none)";
- else if(move == MOVE_NULL)
- str = "0000";
- else {
- if(!Chess960) {
- if(move_from(move) == SQ_E1 && move_is_short_castle(move)) {
- str = "e1g1"; return str;
- }
- else if(move_from(move) == SQ_E1 && move_is_long_castle(move)) {
- str = "e1c1"; return str;
- }
- if(move_from(move) == SQ_E8 && move_is_short_castle(move)) {
- str = "e8g8"; return str;
- }
- else if(move_from(move) == SQ_E8 && move_is_long_castle(move)) {
- str = "e8c8"; return str;
- }
- }
- str = square_to_string(move_from(move)) + square_to_string(move_to(move));
- if(move_promotion(move))
- str += piece_type_to_char(move_promotion(move), false);
- }
- return str;
+ Square from = move_from(m);
+ Square to = move_to(m);
+ string promotion;
+
+ if (m == MOVE_NONE)
+ return "(none)";
+
+ if (m == MOVE_NULL)
+ return "0000";
+
+ if (is_castle(m) && !chess960)
+ to = from + (file_of(to) == FILE_H ? Square(2) : -Square(2));
+
+ if (is_promotion(m))
+ promotion = char(tolower(piece_type_to_char(promotion_piece_type(m))));
+
+ return square_to_string(from) + square_to_string(to) + promotion;
}
-/// Overload the << operator, to make it easier to print moves.
+/// move_from_uci() takes a position and a string representing a move in
+/// simple coordinate notation and returns an equivalent Move if any.
+/// Moves are guaranteed to be legal.
+
+Move move_from_uci(const Position& pos, const string& str) {
+
+ for (MoveList<MV_LEGAL> ml(pos); !ml.end(); ++ml)
+ if (str == move_to_uci(ml.move(), pos.is_chess960()))
+ return ml.move();
-std::ostream &operator << (std::ostream &os, Move m) {
- return os << move_to_string(m);
+ return MOVE_NONE;
}
-/// move_is_ok(), for debugging.
+/// move_to_san() takes a position and a move as input, where it is assumed
+/// that the move is a legal move for the position. The return value is
+/// a string containing the move in short algebraic notation.
+
+const string move_to_san(Position& pos, Move m) {
+
+ if (m == MOVE_NONE)
+ return "(none)";
+
+ if (m == MOVE_NULL)
+ return "(null)";
+
+ assert(is_ok(m));
+
+ Bitboard attackers;
+ bool ambiguousMove, ambiguousFile, ambiguousRank;
+ Square sq, from = move_from(m);
+ Square to = move_to(m);
+ PieceType pt = type_of(pos.piece_on(from));
+ string san;
+
+ if (is_castle(m))
+ san = (move_to(m) < move_from(m) ? "O-O-O" : "O-O");
+ else
+ {
+ if (pt != PAWN)
+ {
+ san = piece_type_to_char(pt);
+
+ // Disambiguation if we have more then one piece with destination 'to'
+ // note that for pawns is not needed because starting file is explicit.
+ attackers = pos.attackers_to(to) & pos.pieces(pt, pos.side_to_move());
+ clear_bit(&attackers, from);
+ ambiguousMove = ambiguousFile = ambiguousRank = false;
+
+ while (attackers)
+ {
+ sq = pop_1st_bit(&attackers);
+
+ // Pinned pieces are not included in the possible sub-set
+ if (!pos.pl_move_is_legal(make_move(sq, to), pos.pinned_pieces()))
+ continue;
+
+ if (file_of(sq) == file_of(from))
+ ambiguousFile = true;
+
+ if (rank_of(sq) == rank_of(from))
+ ambiguousRank = true;
+
+ ambiguousMove = true;
+ }
+
+ if (ambiguousMove)
+ {
+ if (!ambiguousFile)
+ san += file_to_char(file_of(from));
+ else if (!ambiguousRank)
+ san += rank_to_char(rank_of(from));
+ else
+ san += square_to_string(from);
+ }
+ }
+
+ if (pos.is_capture(m))
+ {
+ if (pt == PAWN)
+ san += file_to_char(file_of(from));
+
+ san += 'x';
+ }
+
+ san += square_to_string(to);
+
+ if (is_promotion(m))
+ {
+ san += '=';
+ san += piece_type_to_char(promotion_piece_type(m));
+ }
+ }
+
+ // The move gives check? We don't use pos.move_gives_check() here
+ // because we need to test for a mate after the move is done.
+ StateInfo st;
+ pos.do_move(m, st);
+ if (pos.in_check())
+ san += pos.is_mate() ? "#" : "+";
+ pos.undo_move(m);
-bool move_is_ok(Move m) {
- return square_is_ok(move_from(m)) && square_is_ok(move_to(m));
+ return san;
}