/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
*/
#include <cassert>
+#include <algorithm>
#include "bitcount.h"
#include "movegen.h"
template<PieceType Pt>
inline MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from) {
- assert(Pt != QUEEN);
- assert(Pt != PAWN);
+ assert(Pt != QUEEN && Pt != PAWN);
Bitboard b = pos.attacks_from<Pt>(from) & pos.empty_squares();
if (Pt == KING)
- b &= ~QueenPseudoAttacks[pos.king_square(opposite_color(pos.side_to_move()))];
+ b &= ~QueenPseudoAttacks[pos.king_square(flip(pos.side_to_move()))];
SERIALIZE_MOVES(b);
return mlist;
template<PieceType Pt>
inline MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us,
Bitboard dc, Square ksq) {
- assert(Pt != KING);
- assert(Pt != PAWN);
+ assert(Pt != KING && Pt != PAWN);
Bitboard checkSqs, b;
Square from;
Bitboard target;
if (Type == MV_CAPTURE || Type == MV_NON_EVASION)
- target = pos.pieces(opposite_color(us));
+ target = pos.pieces(flip(us));
else if (Type == MV_NON_CAPTURE)
target = pos.empty_squares();
else
template MoveStack* generate<MV_NON_EVASION>(const Position& pos, MoveStack* mlist);
-/// generate_non_capture_checks() generates all pseudo-legal non-captures and knight
+/// generate<MV_NON_CAPTURE_CHECK> generates all pseudo-legal non-captures and knight
/// underpromotions that give check. Returns a pointer to the end of the move list.
template<>
MoveStack* generate<MV_NON_CAPTURE_CHECK>(const Position& pos, MoveStack* mlist) {
Bitboard b, dc;
Square from;
Color us = pos.side_to_move();
- Square ksq = pos.king_square(opposite_color(us));
+ Square ksq = pos.king_square(flip(us));
- assert(pos.piece_on(ksq) == make_piece(opposite_color(us), KING));
+ assert(pos.piece_on(ksq) == make_piece(flip(us), KING));
// Discovered non-capture checks
b = dc = pos.discovered_check_candidates();
while (b)
{
from = pop_1st_bit(&b);
- switch (piece_type(pos.piece_on(from)))
+ switch (type_of(pos.piece_on(from)))
{
case PAWN: /* Will be generated togheter with pawns direct checks */ break;
case KNIGHT: mlist = generate_discovered_checks<KNIGHT>(pos, mlist, from); break;
}
-/// generate_evasions() generates all pseudo-legal check evasions when
-/// the side to move is in check. Returns a pointer to the end of the move list.
+/// generate<MV_EVASION> generates all pseudo-legal check evasions when the side
+/// to move is in check. Returns a pointer to the end of the move list.
template<>
MoveStack* generate<MV_EVASION>(const Position& pos, MoveStack* mlist) {
Color us = pos.side_to_move();
Square ksq = pos.king_square(us);
Bitboard checkers = pos.checkers();
- Bitboard sliderAttacks = EmptyBoardBB;
+ Bitboard sliderAttacks = 0;
assert(pos.piece_on(ksq) == make_piece(us, KING));
assert(checkers);
checkersCnt++;
checksq = pop_1st_bit(&b);
- assert(piece_color(pos.piece_on(checksq)) == opposite_color(us));
+ assert(color_of(pos.piece_on(checksq)) == flip(us));
- switch (piece_type(pos.piece_on(checksq)))
+ switch (type_of(pos.piece_on(checksq)))
{
case BISHOP: sliderAttacks |= BishopPseudoAttacks[checksq]; break;
case ROOK: sliderAttacks |= RookPseudoAttacks[checksq]; break;
to = pop_1st_bit(&b);
if (Type == MV_CAPTURE || Type == MV_EVASION)
- (*mlist++).move = make_promotion_move(to - Delta, to, QUEEN);
+ (*mlist++).move = make_promotion(to - Delta, to, QUEEN);
if (Type == MV_NON_CAPTURE || Type == MV_EVASION)
{
- (*mlist++).move = make_promotion_move(to - Delta, to, ROOK);
- (*mlist++).move = make_promotion_move(to - Delta, to, BISHOP);
- (*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT);
+ (*mlist++).move = make_promotion(to - Delta, to, ROOK);
+ (*mlist++).move = make_promotion(to - Delta, to, BISHOP);
+ (*mlist++).move = make_promotion(to - Delta, to, KNIGHT);
}
// This is the only possible under promotion that can give a check
// not already included in the queen-promotion.
if ( Type == MV_CHECK
&& bit_is_set(pos.attacks_from<KNIGHT>(to), pos.king_square(Delta > 0 ? BLACK : WHITE)))
- (*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT);
+ (*mlist++).move = make_promotion(to - Delta, to, KNIGHT);
else (void)pos; // Silence a warning under MSVC
}
return mlist;
// En passant captures
if ((Type == MV_CAPTURE || Type == MV_EVASION) && pos.ep_square() != SQ_NONE)
{
- assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6);
- assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3);
+ assert(Us != WHITE || rank_of(pos.ep_square()) == RANK_6);
+ assert(Us != BLACK || rank_of(pos.ep_square()) == RANK_3);
// An en passant capture can be an evasion only if the checking piece
// is the double pushed pawn and so is in the target. Otherwise this
b1 = pawns & pos.attacks_from<PAWN>(pos.ep_square(), Them);
- assert(b1 != EmptyBoardBB);
+ assert(b1);
while (b1)
{
to = pop_1st_bit(&b1);
- (*mlist++).move = make_ep_move(to, pos.ep_square());
+ (*mlist++).move = make_enpassant(to, pos.ep_square());
}
}
return mlist;
MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist, Color us) {
CastleRight f = CastleRight((Side == KING_SIDE ? WHITE_OO : WHITE_OOO) << us);
- Color them = opposite_color(us);
+ Color them = flip(us);
// After castling, the rook and king's final positions are exactly the same
// in Chess960 as they would be in standard chess.
// (including the final square), and all the squares between the rook's initial
// and final squares (including the final square), must be vacant except for
// the king and castling rook.
- for (Square s = Min(kfrom, kto); s <= Max(kfrom, kto); s++)
+ for (Square s = std::min(kfrom, kto); s <= std::max(kfrom, kto); s++)
if ( (s != kfrom && s != rfrom && !pos.square_is_empty(s))
||(pos.attackers_to(s) & pos.pieces(them)))
return mlist;
- for (Square s = Min(rfrom, rto); s <= Max(rfrom, rto); s++)
+ for (Square s = std::min(rfrom, rto); s <= std::max(rfrom, rto); s++)
if (s != kfrom && s != rfrom && !pos.square_is_empty(s))
return mlist;
return mlist;
}
- (*mlist++).move = make_castle_move(kfrom, rfrom);
+ (*mlist++).move = make_castle(kfrom, rfrom);
return mlist;
}