#if !defined(MOVEGEN_H_INCLUDED)
#define MOVEGEN_H_INCLUDED
-#include "move.h"
-#include "position.h"
+#include "types.h"
enum MoveType {
MV_CAPTURE,
MV_LEGAL
};
+class Position;
+
template<MoveType>
MoveStack* generate(const Position& pos, MoveStack* mlist);
+/// The MoveList struct is a simple wrapper around generate(), sometimes comes
+/// handy to use this class instead of the low level generate() function.
template<MoveType T>
struct MoveList {
void operator++() { cur++; }
bool end() const { return cur == last; }
Move move() const { return cur->move; }
- int size() const { return last - mlist; }
+ int size() const { return int(last - mlist); }
private:
MoveStack mlist[MAX_MOVES];