/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
- Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
- Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
+ Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include "position.h"
#include "types.h"
+namespace Stockfish {
+
/// StatsEntry stores the stat table value. It is usually a number but could
/// be a move or even a nested history. We use a class instead of naked value
/// to directly call history update operator<<() on the entry so to use stats
/// unsuccessful during the current search, and is used for reduction and move
/// ordering decisions. It uses 2 tables (one for each color) indexed by
/// the move's from and to squares, see www.chessprogramming.org/Butterfly_Boards
-typedef Stats<int16_t, 10692, COLOR_NB, int(SQUARE_NB) * int(SQUARE_NB)> ButterflyHistory;
+typedef Stats<int16_t, 14365, COLOR_NB, int(SQUARE_NB) * int(SQUARE_NB)> ButterflyHistory;
-/// LowPlyHistory at higher depths records successful quiet moves on plies 0 to 3
-/// and quiet moves which are/were in the PV (ttPv)
-/// It get cleared with each new search and get filled during iterative deepening
+/// At higher depths LowPlyHistory records successful quiet moves near the root
+/// and quiet moves which are/were in the PV (ttPv). LowPlyHistory is populated during
+/// iterative deepening and at each new search the data is shifted down by 2 plies
constexpr int MAX_LPH = 4;
typedef Stats<int16_t, 10692, MAX_LPH, int(SQUARE_NB) * int(SQUARE_NB)> LowPlyHistory;
typedef Stats<PieceToHistory, NOT_USED, PIECE_NB, SQUARE_NB> ContinuationHistory;
-/// MovePicker class is used to pick one pseudo legal move at a time from the
+/// MovePicker class is used to pick one pseudo-legal move at a time from the
/// current position. The most important method is next_move(), which returns a
-/// new pseudo legal move each time it is called, until there are no moves left,
-/// when MOVE_NONE is returned. In order to improve the efficiency of the alpha
-/// beta algorithm, MovePicker attempts to return the moves which are most likely
-/// to get a cut-off first.
+/// new pseudo-legal move each time it is called, until there are no moves left,
+/// when MOVE_NONE is returned. In order to improve the efficiency of the
+/// alpha-beta algorithm, MovePicker attempts to return the moves which are most
+/// likely to get a cut-off first.
class MovePicker {
enum PickType { Next, Best };
const CapturePieceToHistory*,
const PieceToHistory**,
Move,
- Move*,
+ const Move*,
int);
Move next_move(bool skipQuiets = false);
ExtMove moves[MAX_MOVES];
};
+} // namespace Stockfish
+
#endif // #ifndef MOVEPICK_H_INCLUDED