class PawnInfoTable {
+ enum SideType { KingSide, QueenSide };
+
public:
PawnInfoTable(unsigned numOfEntries);
~PawnInfoTable();
- PawnInfo* get_pawn_info(const Position& pos);
+ PawnInfo* get_pawn_info(const Position& pos) const;
private:
template<Color Us>
- Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi);
+ Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi) const;
+
+ template<Color Us, SideType Side>
+ int evaluate_pawn_storm(Square s, Rank r, File f, Bitboard theirPawns) const;
unsigned size;
PawnInfo* entries;