chess960 = isChess960;
thisThread = th;
- set_state(st);
+ set_state();
assert(pos_is_ok());
/// Position::set_check_info() sets king attacks to detect if a move gives check
-void Position::set_check_info(StateInfo* si) const {
+void Position::set_check_info() const {
- si->blockersForKing[WHITE] = slider_blockers(pieces(BLACK), square<KING>(WHITE), si->pinners[BLACK]);
- si->blockersForKing[BLACK] = slider_blockers(pieces(WHITE), square<KING>(BLACK), si->pinners[WHITE]);
+ st->blockersForKing[WHITE] = slider_blockers(pieces(BLACK), square<KING>(WHITE), st->pinners[BLACK]);
+ st->blockersForKing[BLACK] = slider_blockers(pieces(WHITE), square<KING>(BLACK), st->pinners[WHITE]);
Square ksq = square<KING>(~sideToMove);
- si->checkSquares[PAWN] = pawn_attacks_bb(~sideToMove, ksq);
- si->checkSquares[KNIGHT] = attacks_bb<KNIGHT>(ksq);
- si->checkSquares[BISHOP] = attacks_bb<BISHOP>(ksq, pieces());
- si->checkSquares[ROOK] = attacks_bb<ROOK>(ksq, pieces());
- si->checkSquares[QUEEN] = si->checkSquares[BISHOP] | si->checkSquares[ROOK];
- si->checkSquares[KING] = 0;
+ st->checkSquares[PAWN] = pawn_attacks_bb(~sideToMove, ksq);
+ st->checkSquares[KNIGHT] = attacks_bb<KNIGHT>(ksq);
+ st->checkSquares[BISHOP] = attacks_bb<BISHOP>(ksq, pieces());
+ st->checkSquares[ROOK] = attacks_bb<ROOK>(ksq, pieces());
+ st->checkSquares[QUEEN] = st->checkSquares[BISHOP] | st->checkSquares[ROOK];
+ st->checkSquares[KING] = 0;
}
/// The function is only used when a new position is set up, and to verify
/// the correctness of the StateInfo data when running in debug mode.
-void Position::set_state(StateInfo* si) const {
+void Position::set_state() const {
- si->key = si->materialKey = 0;
- si->pawnKey = Zobrist::noPawns;
- si->nonPawnMaterial[WHITE] = si->nonPawnMaterial[BLACK] = VALUE_ZERO;
- si->checkersBB = attackers_to(square<KING>(sideToMove)) & pieces(~sideToMove);
+ st->key = st->materialKey = 0;
+ st->pawnKey = Zobrist::noPawns;
+ st->nonPawnMaterial[WHITE] = st->nonPawnMaterial[BLACK] = VALUE_ZERO;
+ st->checkersBB = attackers_to(square<KING>(sideToMove)) & pieces(~sideToMove);
- set_check_info(si);
+ set_check_info();
for (Bitboard b = pieces(); b; )
{
Square s = pop_lsb(b);
Piece pc = piece_on(s);
- si->key ^= Zobrist::psq[pc][s];
+ st->key ^= Zobrist::psq[pc][s];
if (type_of(pc) == PAWN)
- si->pawnKey ^= Zobrist::psq[pc][s];
+ st->pawnKey ^= Zobrist::psq[pc][s];
else if (type_of(pc) != KING)
- si->nonPawnMaterial[color_of(pc)] += PieceValue[MG][pc];
+ st->nonPawnMaterial[color_of(pc)] += PieceValue[MG][pc];
}
- if (si->epSquare != SQ_NONE)
- si->key ^= Zobrist::enpassant[file_of(si->epSquare)];
+ if (st->epSquare != SQ_NONE)
+ st->key ^= Zobrist::enpassant[file_of(st->epSquare)];
if (sideToMove == BLACK)
- si->key ^= Zobrist::side;
+ st->key ^= Zobrist::side;
- si->key ^= Zobrist::castling[si->castlingRights];
+ st->key ^= Zobrist::castling[st->castlingRights];
for (Piece pc : Pieces)
for (int cnt = 0; cnt < pieceCount[pc]; ++cnt)
- si->materialKey ^= Zobrist::psq[pc][cnt];
+ st->materialKey ^= Zobrist::psq[pc][cnt];
}
sideToMove = ~sideToMove;
// Update king attacks used for fast check detection
- set_check_info(st);
+ set_check_info();
// Calculate the repetition info. It is the ply distance from the previous
// occurrence of the same position, negative in the 3-fold case, or zero
sideToMove = ~sideToMove;
- set_check_info(st);
+ set_check_info();
st->repetition = 0;
if (p1 != p2 && (pieces(p1) & pieces(p2)))
assert(0 && "pos_is_ok: Bitboards");
- StateInfo si = *st;
- ASSERT_ALIGNED(&si, Eval::NNUE::CacheLineSize);
-
- set_state(&si);
- if (std::memcmp(&si, st, sizeof(StateInfo)))
- assert(0 && "pos_is_ok: State");
for (Piece pc : Pieces)
if ( pieceCount[pc] != popcount(pieces(color_of(pc), type_of(pc)))