rto = relative_square(us, SQ_D1);
}
- // Move the pieces
- Bitboard kmove_bb = make_move_bb(kfrom, kto);
- do_move_bb(&(byColorBB[us]), kmove_bb);
- do_move_bb(&(byTypeBB[KING]), kmove_bb);
- do_move_bb(&(byTypeBB[0]), kmove_bb); // HACK: byTypeBB[0] == occupied squares
-
- Bitboard rmove_bb = make_move_bb(rfrom, rto);
- do_move_bb(&(byColorBB[us]), rmove_bb);
- do_move_bb(&(byTypeBB[ROOK]), rmove_bb);
- do_move_bb(&(byTypeBB[0]), rmove_bb); // HACK: byTypeBB[0] == occupied squares
-
+ // Remove pieces from source squares:
+ clear_bit(&(byColorBB[us]), kfrom);
+ clear_bit(&(byTypeBB[KING]), kfrom);
+ clear_bit(&(byTypeBB[0]), kfrom); // HACK: byTypeBB[0] == occupied squares
+ clear_bit(&(byColorBB[us]), rfrom);
+ clear_bit(&(byTypeBB[ROOK]), rfrom);
+ clear_bit(&(byTypeBB[0]), rfrom); // HACK: byTypeBB[0] == occupied squares
+
+ // Put pieces on destination squares:
+ set_bit(&(byColorBB[us]), kto);
+ set_bit(&(byTypeBB[KING]), kto);
+ set_bit(&(byTypeBB[0]), kto); // HACK: byTypeBB[0] == occupied squares
+ set_bit(&(byColorBB[us]), rto);
+ set_bit(&(byTypeBB[ROOK]), rto);
+ set_bit(&(byTypeBB[0]), rto); // HACK: byTypeBB[0] == occupied squares
+
// Update board array
Piece king = piece_of_color_and_type(us, KING);
Piece rook = piece_of_color_and_type(us, ROOK);
pieceList[us][PAWN][index[to]] = to;
}
+
// Put the piece back at the source square
Bitboard move_bb = make_move_bb(to, from);
do_move_bb(&(byColorBB[us]), move_bb);
assert(piece_on(kto) == piece_of_color_and_type(us, KING));
assert(piece_on(rto) == piece_of_color_and_type(us, ROOK));
-
- // Put the pieces back at the source square
- Bitboard kmove_bb = make_move_bb(kto, kfrom);
- do_move_bb(&(byColorBB[us]), kmove_bb);
- do_move_bb(&(byTypeBB[KING]), kmove_bb);
- do_move_bb(&(byTypeBB[0]), kmove_bb); // HACK: byTypeBB[0] == occupied squares
-
- Bitboard rmove_bb = make_move_bb(rto, rfrom);
- do_move_bb(&(byColorBB[us]), rmove_bb);
- do_move_bb(&(byTypeBB[ROOK]), rmove_bb);
- do_move_bb(&(byTypeBB[0]), rmove_bb); // HACK: byTypeBB[0] == occupied squares
+
+ // Remove pieces from destination squares:
+ clear_bit(&(byColorBB[us]), kto);
+ clear_bit(&(byTypeBB[KING]), kto);
+ clear_bit(&(byTypeBB[0]), kto); // HACK: byTypeBB[0] == occupied squares
+ clear_bit(&(byColorBB[us]), rto);
+ clear_bit(&(byTypeBB[ROOK]), rto);
+ clear_bit(&(byTypeBB[0]), rto); // HACK: byTypeBB[0] == occupied squares
+
+ // Put pieces on source squares:
+ set_bit(&(byColorBB[us]), kfrom);
+ set_bit(&(byTypeBB[KING]), kfrom);
+ set_bit(&(byTypeBB[0]), kfrom); // HACK: byTypeBB[0] == occupied squares
+ set_bit(&(byColorBB[us]), rfrom);
+ set_bit(&(byTypeBB[ROOK]), rfrom);
+ set_bit(&(byTypeBB[0]), rfrom); // HACK: byTypeBB[0] == occupied squares
// Update board
board[rto] = board[kto] = EMPTY;
0, 0
};
- Bitboard attackers, stmAttackers, occ, b;
+ Bitboard attackers, stmAttackers, b;
assert(square_is_ok(from) || from == SQ_NONE);
assert(square_is_ok(to));
// Initialize pieces
Piece piece = piece_on(from);
Piece capture = piece_on(to);
-
- // Find all attackers to the destination square, with the moving piece
- // removed, but possibly an X-ray attacker added behind it.
- occ = occupied_squares();
+ Bitboard occ = occupied_squares();
// Handle en passant moves
if (st->epSquare == to && type_of_piece_on(from) == PAWN)
while (true)
{
+ // Find all attackers to the destination square, with the moving piece
+ // removed, but possibly an X-ray attacker added behind it.
clear_bit(&occ, from);
attackers = (rook_attacks_bb(to, occ) & pieces(ROOK, QUEEN))
| (bishop_attacks_bb(to, occ) & pieces(BISHOP, QUEEN))