// Attacks to/from a given square
Bitboard attackers_to(Square s) const;
Bitboard attackers_to(Square s, Bitboard occupied) const;
- Bitboard attacks_from(Piece pc, Square s) const;
+ Bitboard attacks_from(PieceType pt, Square s) const;
template<PieceType> Bitboard attacks_from(Square s) const;
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const;
void undo_null_move();
// Static Exchange Evaluation
- bool see_ge(Move m, Value value) const;
+ bool see_ge(Move m, Value value = VALUE_ZERO) const;
// Accessing hash keys
Key key() const;
template<PieceType Pt>
inline Bitboard Position::attacks_from(Square s) const {
+ assert(Pt != PAWN);
return Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, byTypeBB[ALL_PIECES])
: Pt == QUEEN ? attacks_from<ROOK>(s) | attacks_from<BISHOP>(s)
- : StepAttacksBB[Pt][s];
+ : PseudoAttacks[Pt][s];
}
template<>
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
- return StepAttacksBB[make_piece(c, PAWN)][s];
+ return PawnAttacks[c][s];
}
-inline Bitboard Position::attacks_from(Piece pc, Square s) const {
- return attacks_bb(pc, s, byTypeBB[ALL_PIECES]);
+inline Bitboard Position::attacks_from(PieceType pt, Square s) const {
+ return attacks_bb(pt, s, byTypeBB[ALL_PIECES]);
}
inline Bitboard Position::attackers_to(Square s) const {