class Position;
struct Thread;
+namespace PSQT {
+
+ extern Score psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
+
+ void init();
+}
+
/// CheckInfo struct is initialized at c'tor time and keeps info used to detect
/// if a move gives check.
Bitboard dcCandidates;
Bitboard pinned;
- Bitboard checkSq[PIECE_TYPE_NB];
+ Bitboard checkSquares[PIECE_TYPE_NB];
Square ksq;
};