// Attacks to/from a given square
Bitboard attackers_to(Square s) const;
Bitboard attackers_to(Square s, Bitboard occupied) const;
- Bitboard attacks_from(PieceType pt, Square s) const;
- template<PieceType> Bitboard attacks_from(Square s) const;
- template<PieceType> Bitboard attacks_from(Square s, Color c) const;
Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const;
// Properties of moves
return castlingRookSquare[cr];
}
-template<PieceType Pt>
-inline Bitboard Position::attacks_from(Square s) const {
- static_assert(Pt != PAWN, "Pawn attacks need color");
-
- return Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, pieces())
- : Pt == QUEEN ? attacks_from<ROOK>(s) | attacks_from<BISHOP>(s)
- : PseudoAttacks[Pt][s];
-}
-
-template<>
-inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
- return PawnAttacks[c][s];
-}
-
-inline Bitboard Position::attacks_from(PieceType pt, Square s) const {
- return attacks_bb(pt, s, pieces());
-}
-
inline Bitboard Position::attackers_to(Square s) const {
return attackers_to(s, pieces());
}