Bitboard sliding_attacks(Square s, Direction d) const;
Bitboard ray_attacks(Square s, SignedDirection d) const;
Bitboard pawn_attacks(Color c, Square s) const;
- Bitboard white_pawn_attacks(Square s) const;
- Bitboard black_pawn_attacks(Square s) const;
template<PieceType>
Bitboard piece_attacks(Square s) const;
return StepAttackBB[pawn_of_color(c)][s];
}
-inline Bitboard Position::white_pawn_attacks(Square s) const {
- return pawn_attacks(WHITE, s);
-}
-
-inline Bitboard Position::black_pawn_attacks(Square s) const {
- return pawn_attacks(BLACK, s);
-}
-
template<>
inline Bitboard Position::piece_attacks<KNIGHT>(Square s) const {
return StepAttackBB[KNIGHT][s];
}
inline bool Position::white_pawn_attacks_square(Square f, Square t) const {
- return bit_is_set(white_pawn_attacks(f), t);
+ return bit_is_set(pawn_attacks(WHITE, f), t);
}
inline bool Position::black_pawn_attacks_square(Square f, Square t) const {
- return bit_is_set(black_pawn_attacks(f), t);
+ return bit_is_set(pawn_attacks(BLACK, f), t);
}
inline bool Position::knight_attacks_square(Square f, Square t) const {