template<PieceType Pt> int count(Color c) const;
template<PieceType Pt> int count() const;
template<PieceType Pt> Square square(Color c) const;
- bool is_on_semiopen_file(Color c, Square s) const;
// Castling
CastlingRights castling_rights(Color c) const;
Piece moved_piece(Move m) const;
Piece captured_piece() const;
- // Piece specific
- bool pawn_passed(Color c, Square s) const;
- bool opposite_bishops() const;
- int pawns_on_same_color_squares(Color c, Square s) const;
-
// Doing and undoing moves
void do_move(Move m, StateInfo& newSt);
void do_move(Move m, StateInfo& newSt, bool givesCheck);
Key key() const;
Key key_after(Move m) const;
Key material_key() const;
- Key pawn_key() const;
// Other properties of the position
Color side_to_move() const;
bool has_game_cycle(int ply) const;
bool has_repeated() const;
int rule50_count() const;
- Score psq_score() const;
Value psq_eg_stm() const;
Value non_pawn_material(Color c) const;
Value non_pawn_material() const;
return st->epSquare;
}
-inline bool Position::is_on_semiopen_file(Color c, Square s) const {
- return !(pieces(c, PAWN) & file_bb(s));
-}
-
inline bool Position::can_castle(CastlingRights cr) const {
return st->castlingRights & cr;
}
return st->checkSquares[pt];
}
-inline bool Position::pawn_passed(Color c, Square s) const {
- return !(pieces(~c, PAWN) & passed_pawn_span(c, s));
-}
-
-inline int Position::pawns_on_same_color_squares(Color c, Square s) const {
- return popcount(pieces(c, PAWN) & ((DarkSquares & s) ? DarkSquares : ~DarkSquares));
-}
-
inline Key Position::key() const {
return adjust_key50<false>(st->key);
}
return st->materialKey;
}
-inline Score Position::psq_score() const {
- return psq;
-}
-
inline Value Position::psq_eg_stm() const {
return (sideToMove == WHITE ? 1 : -1) * eg_value(psq);
}
return st->rule50;
}
-inline bool Position::opposite_bishops() const {
- return count<BISHOP>(WHITE) == 1
- && count<BISHOP>(BLACK) == 1
- && opposite_colors(square<BISHOP>(WHITE), square<BISHOP>(BLACK));
-}
-
inline bool Position::is_chess960() const {
return chess960;
}