struct StateInfo {
Key key, pawnKey, materialKey;
- int castleRights, rule50;
+ int castleRights, rule50, pliesFromNull;
Square epSquare;
Value mgValue, egValue;
Value npMaterial[2];
};
// Constructors
- Position() {};
+ Position() {}
Position(const Position& pos);
Position(const std::string& fen);
Bitboard empty_squares() const;
Bitboard occupied_squares() const;
Bitboard pieces_of_color(Color c) const;
- Bitboard pieces_of_type(PieceType pt) const;
- Bitboard pieces_of_color_and_type(Color c, PieceType pt) const;
- Bitboard pawns() const;
- Bitboard knights() const;
- Bitboard bishops() const;
- Bitboard rooks() const;
- Bitboard queens() const;
- Bitboard kings() const;
- Bitboard rooks_and_queens() const;
- Bitboard bishops_and_queens() const;
- Bitboard sliders() const;
- Bitboard pawns(Color c) const;
- Bitboard knights(Color c) const;
- Bitboard bishops(Color c) const;
- Bitboard rooks(Color c) const;
- Bitboard queens(Color c) const;
- Bitboard kings(Color c) const;
- Bitboard rooks_and_queens(Color c) const;
- Bitboard bishops_and_queens(Color c) const;
- Bitboard sliders_of_color(Color c) const;
+ Bitboard pieces(PieceType pt) const;
+ Bitboard pieces(PieceType pt, Color c) const;
+ Bitboard pieces(PieceType pt1, PieceType pt2) const;
+ Bitboard pieces(PieceType pt1, PieceType pt2, Color c) const;
// Number of pieces of each color and type
int piece_count(Color c, PieceType pt) const;
Square initial_kr_square(Color c) const;
Square initial_qr_square(Color c) const;
- // Attack bitboards
- Bitboard sliding_attacks(Square s, Direction d) const;
- Bitboard ray_attacks(Square s, SignedDirection d) const;
- Bitboard pawn_attacks(Color c, Square s) const;
-
- template<PieceType>
- Bitboard piece_attacks(Square s) const;
-
// Bitboards for pinned pieces and discovered check candidates
Bitboard discovered_check_candidates(Color c) const;
- Bitboard pinned_pieces(Color c, Bitboard& p) const;
Bitboard pinned_pieces(Color c) const;
- // Checking pieces
+ // Checking pieces and under check information
Bitboard checkers() const;
+ bool is_check() const;
// Piece lists
Square piece_list(Color c, PieceType pt, int index) const;
+ const Square* piece_list_begin(Color c, PieceType pt) const;
- // Attack information for a given square
- bool square_is_attacked(Square s, Color c) const;
- Bitboard attacks_to(Square s) const;
- Bitboard attacks_to(Square s, Color c) const;
- bool is_check() const;
- bool pawn_attacks_square(Color c, Square f, Square t) const;
-
- template<PieceType>
- Bitboard piece_attacks_square(Square f, Square t) const; // Dispatch at compile-time
-
- bool piece_attacks_square(Piece p, Square f, Square t) const; // Dispatch at run-time
+ // Information about attacks to or from a given square
+ Bitboard attackers_to(Square s) const;
+ Bitboard attacks_from(Piece p, Square s) const;
+ template<PieceType> Bitboard attacks_from(Square s) const;
+ template<PieceType> Bitboard attacks_from(Square s, Color c) const;
// Properties of moves
bool pl_move_is_legal(Move m) const;
bool move_is_check(Move m) const;
bool move_is_check(Move m, Bitboard dcCandidates) const;
bool move_is_capture(Move m) const;
- bool move_is_deep_pawn_push(Move m) const;
- bool move_is_pawn_push_to_7th(Move m) const;
+ bool move_is_capture_or_promotion(Move m) const;
bool move_is_passed_pawn_push(Move m) const;
- bool move_was_passed_pawn_push(Move m) const;
bool move_attacks_square(Move m, Square s) const;
// Information about pawns
// Position consistency check, for debugging
bool is_ok(int* failedStep = NULL) const;
- // Static member functions:
+ // Static member functions
static void init_zobrist();
static void init_piece_square_tables();
template<GamePhase> Value compute_value() const;
Value compute_non_pawn_material(Color c) const;
- // Bitboards
- Bitboard byColorBB[2], byTypeBB[8];
-
// Board
Piece board[64];
+ // Bitboards
+ Bitboard byTypeBB[8], byColorBB[2];
+
// Piece counts
int pieceCount[2][8]; // [color][pieceType]
int index[64]; // [square]
// Other info
- Square kingSquare[2];
Color sideToMove;
int gamePly;
Key history[MaxGameLength];
return byColorBB[c];
}
-inline Bitboard Position::pieces_of_type(PieceType pt) const {
+inline Bitboard Position::pieces(PieceType pt) const {
return byTypeBB[pt];
}
-inline Bitboard Position::pieces_of_color_and_type(Color c, PieceType pt) const {
- return pieces_of_color(c) & pieces_of_type(pt);
+inline Bitboard Position::pieces(PieceType pt, Color c) const {
+ return byTypeBB[pt] & byColorBB[c];
}
-inline Bitboard Position::pawns() const {
- return pieces_of_type(PAWN);
+inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const {
+ return byTypeBB[pt1] | byTypeBB[pt2];
}
-inline Bitboard Position::knights() const {
- return pieces_of_type(KNIGHT);
-}
-
-inline Bitboard Position::bishops() const {
- return pieces_of_type(BISHOP);
-}
-
-inline Bitboard Position::rooks() const {
- return pieces_of_type(ROOK);
-}
-
-inline Bitboard Position::queens() const {
- return pieces_of_type(QUEEN);
-}
-
-inline Bitboard Position::kings() const {
- return pieces_of_type(KING);
-}
-
-inline Bitboard Position::rooks_and_queens() const {
- return rooks() | queens();
-}
-
-inline Bitboard Position::bishops_and_queens() const {
- return bishops() | queens();
-}
-
-inline Bitboard Position::sliders() const {
- return bishops() | queens() | rooks();
-}
-
-inline Bitboard Position::pawns(Color c) const {
- return pieces_of_color_and_type(c, PAWN);
-}
-
-inline Bitboard Position::knights(Color c) const {
- return pieces_of_color_and_type(c, KNIGHT);
-}
-
-inline Bitboard Position::bishops(Color c) const {
- return pieces_of_color_and_type(c, BISHOP);
-}
-
-inline Bitboard Position::rooks(Color c) const {
- return pieces_of_color_and_type(c, ROOK);
-}
-
-inline Bitboard Position::queens(Color c) const {
- return pieces_of_color_and_type(c, QUEEN);
-}
-
-inline Bitboard Position::kings(Color c) const {
- return pieces_of_color_and_type(c, KING);
-}
-
-inline Bitboard Position::rooks_and_queens(Color c) const {
- return rooks_and_queens() & pieces_of_color(c);
-}
-
-inline Bitboard Position::bishops_and_queens(Color c) const {
- return bishops_and_queens() & pieces_of_color(c);
+inline Bitboard Position::pieces(PieceType pt1, PieceType pt2, Color c) const {
+ return (byTypeBB[pt1] | byTypeBB[pt2]) & byColorBB[c];
}
inline int Position::piece_count(Color c, PieceType pt) const {
return pieceList[c][pt][index];
}
+inline const Square* Position::piece_list_begin(Color c, PieceType pt) const {
+ return pieceList[c][pt];
+}
+
inline Square Position::ep_square() const {
return st->epSquare;
}
inline Square Position::king_square(Color c) const {
- return kingSquare[c];
+ return pieceList[c][KING][0];
}
inline bool Position::can_castle_kingside(Color side) const {
return relative_square(c, make_square(initialQRFile, RANK_1));
}
-inline Bitboard Position::pawn_attacks(Color c, Square s) const {
+template<>
+inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
return StepAttackBB[piece_of_color_and_type(c, PAWN)][s];
}
-template<PieceType Piece> // Knight and King
-inline Bitboard Position::piece_attacks(Square s) const {
+template<PieceType Piece> // Knight and King and white pawns
+inline Bitboard Position::attacks_from(Square s) const {
return StepAttackBB[Piece][s];
}
template<>
-inline Bitboard Position::piece_attacks<PAWN>(Square s) const {
- return StepAttackBB[piece_of_color_and_type(opposite_color(sideToMove), PAWN)][s];
-}
-
-template<>
-inline Bitboard Position::piece_attacks<BISHOP>(Square s) const {
+inline Bitboard Position::attacks_from<BISHOP>(Square s) const {
return bishop_attacks_bb(s, occupied_squares());
}
template<>
-inline Bitboard Position::piece_attacks<ROOK>(Square s) const {
+inline Bitboard Position::attacks_from<ROOK>(Square s) const {
return rook_attacks_bb(s, occupied_squares());
}
template<>
-inline Bitboard Position::piece_attacks<QUEEN>(Square s) const {
- return piece_attacks<ROOK>(s) | piece_attacks<BISHOP>(s);
+inline Bitboard Position::attacks_from<QUEEN>(Square s) const {
+ return attacks_from<ROOK>(s) | attacks_from<BISHOP>(s);
}
inline Bitboard Position::checkers() const {
return st->checkersBB != EmptyBoardBB;
}
-inline bool Position::pawn_attacks_square(Color c, Square f, Square t) const {
- return bit_is_set(pawn_attacks(c, f), t);
-}
-
-template<PieceType Piece>
-Bitboard Position::piece_attacks_square(Square f, Square t) const {
- return bit_is_set(piece_attacks<Piece>(f), t);
-}
-
-inline Bitboard Position::attacks_to(Square s, Color c) const {
-
- return attacks_to(s) & pieces_of_color(c);
-}
-
-inline bool Position::square_is_attacked(Square s, Color c) const {
-
- return attacks_to(s, c) != EmptyBoardBB;
-}
-
inline bool Position::pawn_is_passed(Color c, Square s) const {
- return !(pawns(opposite_color(c)) & passed_pawn_mask(c, s));
+ return !(pieces(PAWN, opposite_color(c)) & passed_pawn_mask(c, s));
}
inline bool Position::pawn_is_passed(Bitboard theirPawns, Color c, Square s) {
}
inline bool Position::square_is_weak(Square s, Color c) const {
- return !(pawns(c) & outpost_mask(opposite_color(c), s));
+ return !(pieces(PAWN, c) & outpost_mask(opposite_color(c), s));
}
inline Key Position::get_key() const {
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
}
-inline bool Position::move_is_deep_pawn_push(Move m) const {
-
- Color c = side_to_move();
- return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
- && relative_rank(c, move_to(m)) > RANK_4;
-}
-
-inline bool Position::move_is_pawn_push_to_7th(Move m) const {
-
- Color c = side_to_move();
- return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
- && relative_rank(c, move_to(m)) == RANK_7;
-}
-
inline bool Position::move_is_passed_pawn_push(Move m) const {
Color c = side_to_move();
&& pawn_is_passed(c, move_to(m));
}
-inline bool Position::move_was_passed_pawn_push(Move m) const {
-
- Color c = opposite_color(side_to_move());
- return piece_on(move_to(m)) == piece_of_color_and_type(c, PAWN)
- && pawn_is_passed(c, move_to(m));
-}
-
inline int Position::rule_50_counter() const {
return st->rule50;
inline bool Position::has_pawn_on_7th(Color c) const {
- return pawns(c) & relative_rank_bb(c, RANK_7);
+ return pieces(PAWN, c) & relative_rank_bb(c, RANK_7);
}
inline bool Position::move_is_capture(Move m) const {
// Move must not be MOVE_NONE !
+ return (m & (3 << 15)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
+}
- return (!square_is_empty(move_to(m)) && !move_is_castle(m)) || move_is_ep(m);
+inline bool Position::move_is_capture_or_promotion(Move m) const {
+
+ // Move must not be MOVE_NONE !
+ return (m & (0x1F << 12)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
}
#endif // !defined(POSITION_H_INCLUDED)