#include "thread.h"
#include "tt.h"
#include "uci.h"
-#include "syzygy/tbprobe.h"
namespace Search {
StateStackPtr SetupStates;
}
-namespace Tablebases {
-
- int Cardinality;
- uint64_t Hits;
- bool RootInTB;
- bool UseRule50;
- Depth ProbeDepth;
- Value Score;
-}
-
-namespace TB = Tablebases;
-
using std::string;
using Eval::evaluate;
using namespace Search;
CheckInfo ci(pos);
const bool leaf = (depth == 2 * ONE_PLY);
- for (MoveList<LEGAL> it(pos); *it; ++it)
+ for (const ExtMove& ms : MoveList<LEGAL>(pos))
{
if (Root && depth <= ONE_PLY)
cnt = 1, nodes++;
else
{
- pos.do_move(*it, st, ci, pos.gives_check(*it, ci));
+ pos.do_move(ms.move, st, ci, pos.gives_check(ms.move, ci));
cnt = leaf ? MoveList<LEGAL>(pos).size() : perft<false>(pos, depth - ONE_PLY);
nodes += cnt;
- pos.undo_move(*it);
+ pos.undo_move(ms.move);
}
if (Root)
- sync_cout << UCI::move(*it, pos.is_chess960()) << ": " << cnt << sync_endl;
+ sync_cout << UCI::move(ms.move, pos.is_chess960()) << ": " << cnt << sync_endl;
}
return nodes;
}
DrawValue[ RootPos.side_to_move()] = VALUE_DRAW - Value(contempt);
DrawValue[~RootPos.side_to_move()] = VALUE_DRAW + Value(contempt);
- TB::Hits = 0;
- TB::RootInTB = false;
- TB::UseRule50 = Options["Syzygy50MoveRule"];
- TB::ProbeDepth = Options["SyzygyProbeDepth"] * ONE_PLY;
- TB::Cardinality = Options["SyzygyProbeLimit"];
-
- // Skip TB probing when no TB found: !TBLargest -> !TB::Cardinality
- if (TB::Cardinality > TB::MaxCardinality)
- {
- TB::Cardinality = TB::MaxCardinality;
- TB::ProbeDepth = DEPTH_ZERO;
- }
-
if (RootMoves.empty())
{
RootMoves.push_back(MOVE_NONE);
}
else
{
- if (TB::Cardinality >= RootPos.count<ALL_PIECES>(WHITE)
- + RootPos.count<ALL_PIECES>(BLACK))
- {
- // If the current root position is in the tablebases then RootMoves
- // contains only moves that preserve the draw or win.
- TB::RootInTB = Tablebases::root_probe(RootPos, RootMoves, TB::Score);
-
- if (TB::RootInTB)
- TB::Cardinality = 0; // Do not probe tablebases during the search
-
- else // If DTZ tables are missing, use WDL tables as a fallback
- {
- // Filter out moves that do not preserve a draw or win
- TB::RootInTB = Tablebases::root_probe_wdl(RootPos, RootMoves, TB::Score);
-
- // Only probe during search if winning
- if (TB::Score <= VALUE_DRAW)
- TB::Cardinality = 0;
- }
-
- if (TB::RootInTB)
- {
- TB::Hits = RootMoves.size();
-
- if (!TB::UseRule50)
- TB::Score = TB::Score > VALUE_DRAW ? VALUE_MATE - MAX_PLY - 1
- : TB::Score < VALUE_DRAW ? -VALUE_MATE + MAX_PLY + 1
- : VALUE_DRAW;
- }
- }
-
- for (size_t i = 0; i < Threads.size(); ++i)
- Threads[i]->maxPly = 0;
+ for (Thread* th : Threads)
+ th->maxPly = 0;
Threads.timer->run = true;
Threads.timer->notify_one(); // Wake up the recurring timer
// Save the last iteration's scores before first PV line is searched and
// all the move scores except the (new) PV are set to -VALUE_INFINITE.
- for (size_t i = 0; i < RootMoves.size(); ++i)
- RootMoves[i].previousScore = RootMoves[i].score;
+ for (RootMove& rm : RootMoves)
+ rm.previousScore = rm.score;
// MultiPV loop. We perform a full root search for each PV line
for (PVIdx = 0; PVIdx < std::min(multiPV, RootMoves.size()) && !Signals.stop; ++PVIdx)
splitPoint = ss->splitPoint;
bestMove = splitPoint->bestMove;
bestValue = splitPoint->bestValue;
- tte = NULL;
+ tte = nullptr;
ttHit = false;
ttMove = excludedMove = MOVE_NONE;
ttValue = VALUE_NONE;
// If ttMove is quiet, update killers, history, counter move and followup move on TT hit
if (ttValue >= beta && ttMove && !pos.capture_or_promotion(ttMove) && !inCheck)
- update_stats(pos, ss, ttMove, depth, NULL, 0);
+ update_stats(pos, ss, ttMove, depth, nullptr, 0);
return ttValue;
}
- // Step 4a. Tablebase probe
- if (!RootNode && TB::Cardinality)
- {
- int piecesCnt = pos.count<ALL_PIECES>(WHITE) + pos.count<ALL_PIECES>(BLACK);
-
- if ( piecesCnt <= TB::Cardinality
- && (piecesCnt < TB::Cardinality || depth >= TB::ProbeDepth)
- && pos.rule50_count() == 0)
- {
- int found, v = Tablebases::probe_wdl(pos, &found);
-
- if (found)
- {
- TB::Hits++;
-
- int drawScore = TB::UseRule50 ? 1 : 0;
-
- value = v < -drawScore ? -VALUE_MATE + MAX_PLY + ss->ply
- : v > drawScore ? VALUE_MATE - MAX_PLY - ss->ply
- : VALUE_DRAW + 2 * v * drawScore;
-
- tte->save(posKey, value_to_tt(value, ss->ply), BOUND_EXACT,
- std::min(DEPTH_MAX - ONE_PLY, depth + 6 * ONE_PLY),
- MOVE_NONE, VALUE_NONE, TT.generation());
-
- return value;
- }
- }
- }
-
// Step 5. Evaluate the position statically and update parent's gain statistics
if (inCheck)
{
}
if (PvNode)
- (ss+1)->pv = NULL;
+ (ss+1)->pv = nullptr;
extension = DEPTH_ZERO;
captureOrPromotion = pos.capture_or_promotion(move);
size_t uciPVSize = std::min((size_t)Options["MultiPV"], RootMoves.size());
int selDepth = 0;
- for (size_t i = 0; i < Threads.size(); ++i)
- if (Threads[i]->maxPly > selDepth)
- selDepth = Threads[i]->maxPly;
+ for (Thread* th : Threads)
+ if (th->maxPly > selDepth)
+ selDepth = th->maxPly;
for (size_t i = 0; i < uciPVSize; ++i)
{
Depth d = updated ? depth : depth - ONE_PLY;
Value v = updated ? RootMoves[i].score : RootMoves[i].previousScore;
- bool tb = TB::RootInTB && abs(v) < VALUE_MATE - MAX_PLY;
- v = tb ? TB::Score : v;
-
if (ss.rdbuf()->in_avail()) // Not at first line
ss << "\n";
<< " multipv " << i + 1
<< " score " << UCI::value(v);
- if (!tb && i == PVIdx)
+ if (i == PVIdx)
ss << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
ss << " nodes " << pos.nodes_searched()
<< " nps " << pos.nodes_searched() * 1000 / elapsed
- << " tbhits " << TB::Hits
<< " time " << elapsed
<< " pv";
// Pointer 'this_sp' is not null only if we are called from split(), and not
// at the thread creation. This means we are the split point's master.
- SplitPoint* this_sp = splitPointsSize ? activeSplitPoint : NULL;
+ SplitPoint* this_sp = splitPointsSize ? activeSplitPoint : nullptr;
assert(!this_sp || (this_sp->masterThread == this && searching));
sp->mutex.lock();
- assert(activePosition == NULL);
+ assert(activePosition == nullptr);
activePosition = &pos;
assert(searching);
searching = false;
- activePosition = NULL;
+ activePosition = nullptr;
sp->slavesMask.reset(idx);
sp->allSlavesSearching = false;
sp->nodes += pos.nodes_searched();
for (size_t i = 0; i < Threads.size(); ++i)
{
const int size = Threads[i]->splitPointsSize; // Local copy
- sp = size ? &Threads[i]->splitPoints[size - 1] : NULL;
+ sp = size ? &Threads[i]->splitPoints[size - 1] : nullptr;
if ( sp
&& sp->allSlavesSearching
}
// Grab the lock to avoid races with Thread::notify_one()
- mutex.lock();
+ std::unique_lock<std::mutex> lk(mutex);
// If we are master and all slaves have finished then exit idle_loop
if (this_sp && this_sp->slavesMask.none())
{
assert(!searching);
- mutex.unlock();
break;
}
// If we are not searching, wait for a condition to be signaled instead of
// wasting CPU time polling for work.
if (!searching && !exit)
- sleepCondition.wait(mutex);
-
- mutex.unlock();
+ sleepCondition.wait(lk);
}
}
// Loop across all split points and sum accumulated SplitPoint nodes plus
// all the currently active positions nodes.
- for (size_t i = 0; i < Threads.size(); ++i)
- for (int j = 0; j < Threads[i]->splitPointsSize; ++j)
+ for (Thread* th : Threads)
+ for (int i = 0; i < th->splitPointsSize; ++i)
{
- SplitPoint& sp = Threads[i]->splitPoints[j];
+ SplitPoint& sp = th->splitPoints[i];
sp.mutex.lock();