void Search::init() {
for (int i = 1; i < MAX_MOVES; ++i)
- Reductions[i] = int(21.9 * std::log(i));
+ Reductions[i] = int((21.9 + std::log(Threads.size()) / 2) * std::log(i));
}
// Check extensions
else if ( givesCheck
&& depth > 6
- && abs(ss->staticEval) > Value(100))
+ && abs(ss->staticEval) > 100)
+ extension = 1;
+
+ // Quiet ttMove extensions
+ else if ( PvNode
+ && move == ttMove
+ && move == ss->killers[0]
+ && (*contHist[0])[movedPiece][to_sq(move)] >= 10000)
extension = 1;
// Add extension to new depth
// Decrease/increase reduction for moves with a good/bad history (~30 Elo)
r -= ss->statScore / 14721;
- // In general we want to cap the LMR depth search at newDepth. But if
- // reductions are really negative and movecount is low, we allow this move
- // to be searched deeper than the first move in specific cases (note that
- // this may lead to hidden double extensions if newDepth got it own extension
- // before).
+ // In general we want to cap the LMR depth search at newDepth. But if reductions
+ // are really negative and movecount is low, we allow this move to be searched
+ // deeper than the first move (this may lead to hidden double extensions if
+ // newDepth got its own extension before).
int deeper = r >= -1 ? 0
: noLMRExtension ? 0
: moveCount <= 5 ? 1