const bool PruneDefendingMoves = false;
const bool PruneBlockingMoves = false;
+ // Only move margin
+ const Value OnlyMoveMargin = Value(100);
+
// Margins for futility pruning in the quiescence search, and at frontier
// and near frontier nodes.
const Value FutilityMarginQS = Value(0x80);
+ // Each move futility margin is decreased
+ const Value IncrementalFutilityMargin = Value(0x8);
+
// Remaining depth: 1 ply 1.5 ply 2 ply 2.5 ply 3 ply 3.5 ply
const Value FutilityMargins[12] = { Value(0x100), Value(0x120), Value(0x200), Value(0x220), Value(0x250), Value(0x270),
// 4 ply 4.5 ply 5 ply 5.5 ply 6 ply 6.5 ply
Value id_loop(const Position& pos, Move searchMoves[]);
Value root_search(Position& pos, SearchStack ss[], RootMoveList& rml, Value alpha, Value beta);
Value search_pv(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID);
- Value search(Position& pos, SearchStack ss[], Value beta, Depth depth, int ply, bool allowNullmove, int threadID);
+ Value search(Position& pos, SearchStack ss[], Value beta, Depth depth, int ply, bool allowNullmove, int threadID, Move forbiddenMove = MOVE_NONE);
Value qsearch(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID);
void sp_search(SplitPoint* sp, int threadID);
void sp_search_pv(SplitPoint* sp, int threadID);
moveIsCheck = pos.move_is_check(move, ci);
captureOrPromotion = pos.move_is_capture_or_promotion(move);
- movesSearched[moveCount++] = ss[ply].currentMove = move;
+ movesSearched[moveCount++] = move;
// Decide the new search depth
ext = extension(pos, move, true, captureOrPromotion, moveIsCheck, singleReply, mateThreat, &dangerous);
+
+ // Only move extension
+ if ( moveCount == 1
+ && ext < OnePly
+ && depth >= 8 * OnePly
+ && tte
+ && (tte->type() & VALUE_TYPE_LOWER)
+ && tte->move() != MOVE_NONE
+ && tte->depth() >= depth - 3 * OnePly)
+ {
+ Value ttValue = value_from_tt(tte->value(), ply);
+ if (abs(ttValue) < VALUE_KNOWN_WIN)
+ {
+ Value excValue = search(pos, ss, ttValue - OnlyMoveMargin, depth / 2, ply, false, threadID, tte->move());
+ if (excValue < ttValue - OnlyMoveMargin)
+ ext = OnePly;
+ }
+ }
+
newDepth = depth - OnePly + ext;
+ // Update current move
+ ss[ply].currentMove = move;
+
// Make and search the move
pos.do_move(move, st, ci, moveIsCheck);
// search() is the search function for zero-width nodes.
Value search(Position& pos, SearchStack ss[], Value beta, Depth depth,
- int ply, bool allowNullmove, int threadID) {
+ int ply, bool allowNullmove, int threadID, Move forbiddenMove) {
assert(beta >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
assert(ply >= 0 && ply < PLY_MAX);
const TTEntry* tte;
Move ttMove, move;
Depth ext, newDepth;
- Value approximateEval, nullValue, value, futilityValue;
+ Value approximateEval, nullValue, value, futilityValue, futilityValueScaled;
bool isCheck, useFutilityPruning, singleReply, moveIsCheck, captureOrPromotion, dangerous;
bool mateThreat = false;
int moveCount = 0;
if (value_mate_in(ply + 1) < beta)
return beta - 1;
+ // Position key calculation
+ Key posKey = pos.get_key();
+
+ if (forbiddenMove != MOVE_NONE)
+ posKey ^= Position::zobExclusion;
+
// Transposition table lookup
- tte = TT.retrieve(pos.get_key());
+ tte = TT.retrieve(posKey);
ttMove = (tte ? tte->move() : MOVE_NONE);
if (tte && ok_to_use_TT(tte, depth, beta, ply))
ss[ply].currentMove = MOVE_NULL;
pos.do_null_move(st);
- int R = (depth >= 5 * OnePly ? 4 : 3); // Null move dynamic reduction
+
+ // Null move dynamic reduction based on depth
+ int R = (depth >= 5 * OnePly ? 4 : 3);
+
+ // Null move dynamic reduction based on value
+ if (approximateEval - beta > PawnValueMidgame)
+ R++;
nullValue = -search(pos, ss, -(beta-1), depth-R*OnePly, ply+1, false, threadID);
&& ttMove == MOVE_NONE
&& !pos.has_pawn_on_7th(pos.side_to_move()))
{
- Value v = qsearch(pos, ss, beta-1, beta, Depth(0), ply, threadID);
- if (v < beta - RazorMargins[int(depth) - 2])
+ Value rbeta = beta - RazorMargins[int(depth) - 2];
+ Value v = qsearch(pos, ss, rbeta-1, rbeta, Depth(0), ply, threadID);
+ if (v < rbeta)
return v;
}
if (tte && (tte->type() & VALUE_TYPE_EVAL))
futilityValue = value_from_tt(tte->value(), ply) + FutilityMargins[int(depth) - 2];
+ // Move count pruning limit
+ const int MCLimit = 3 + (1 << (3*int(depth)/8));
+
// Loop through all legal moves until no moves remain or a beta cutoff
// occurs.
while ( bestValue < beta
{
assert(move_is_ok(move));
+ if (move == forbiddenMove)
+ continue;
+
singleReply = (isCheck && mp.number_of_evasions() == 1);
moveIsCheck = pos.move_is_check(move, ci);
captureOrPromotion = pos.move_is_capture_or_promotion(move);
- movesSearched[moveCount++] = ss[ply].currentMove = move;
+ movesSearched[moveCount++] = move;
// Decide the new search depth
ext = extension(pos, move, false, captureOrPromotion, moveIsCheck, singleReply, mateThreat, &dangerous);
+
+ // Only move extension
+ if ( forbiddenMove == MOVE_NONE
+ && moveCount == 1
+ && ext < OnePly
+ && depth >= 8 * OnePly
+ && tte
+ && (tte->type() & VALUE_TYPE_LOWER)
+ && tte->move() != MOVE_NONE
+ && tte->depth() >= depth - 3 * OnePly)
+ {
+ Value ttValue = value_from_tt(tte->value(), ply);
+ if (abs(ttValue) < VALUE_KNOWN_WIN)
+ {
+ Value excValue = search(pos, ss, ttValue - OnlyMoveMargin, depth / 2, ply, false, threadID, tte->move());
+ if (excValue < ttValue - OnlyMoveMargin)
+ ext = OnePly;
+ }
+ }
+
newDepth = depth - OnePly + ext;
+ // Update current move
+ ss[ply].currentMove = move;
+
// Futility pruning
if ( useFutilityPruning
&& !dangerous
&& !captureOrPromotion
&& move != ttMove)
{
+ //std::cout << std::endl;
+ //for (int d = 2; d < 14; d++)
+ // std::cout << d << ", " << 64*(1+bitScanReverse32(d*d)) << std::endl;
+
+ //std::cout << std::endl;
+/*
+ 64*(1+bitScanReverse32(d*d))
+
+ 2 -> 256 - 256
+ 3 -> 288 - 320
+ 4 -> 512 - 384
+ 5 -> 544 - 384
+ 6 -> 592 - 448
+ 7 -> 624 - 448
+ 8 -> 672 - 512
+ 9 -> 704 - 512
+ 10 -> 832 - 512
+ 11 -> 864 - 512
+ 12 -> 928 - 576
+ 13 -> 960 - 576
+
+ 300 + 2*(1 << (3*d/4))
+
+ 2 -> 256 - 304
+ 3 -> 288 - 308
+ 4 -> 512 - 316
+ 5 -> 544 - 316
+ 6 -> 592 - 332
+ 7 -> 624 - 364
+ 8 -> 672 - 428
+ 9 -> 704 - 428
+ 10 -> 832 - 556
+ 11 -> 864 - 812
+ 12 -> 928 - 1324
+ 13 -> 960 - 1324
+
+
+ 3 + (1 << (3*int(depth)/8))
+
+ 1 * onePly - > moveCount >= 4
+ 2 * onePly - > moveCount >= 5
+ 3 * onePly - > moveCount >= 7
+ 4 * onePly - > moveCount >= 11
+ 5 * onePly - > moveCount >= 11
+ 6 * onePly - > moveCount >= 19
+ 7 * onePly - > moveCount >= 35
+*/
// History pruning. See ok_to_prune() definition
- if ( moveCount >= 2 + int(depth)
+ if ( moveCount >= MCLimit
&& ok_to_prune(pos, move, ss[ply].threatMove, depth)
&& bestValue > value_mated_in(PLY_MAX))
continue;
{
if (futilityValue == VALUE_NONE)
futilityValue = evaluate(pos, ei, threadID)
- + FutilityMargins[int(depth) - 2];
+ + 64*(2+bitScanReverse32(int(depth) * int(depth)));
+
+ futilityValueScaled = futilityValue - moveCount * IncrementalFutilityMargin;
- if (futilityValue < beta)
+ if (futilityValueScaled < beta)
{
- if (futilityValue > bestValue)
- bestValue = futilityValue;
+ if (futilityValueScaled > bestValue)
+ bestValue = futilityValueScaled;
continue;
}
}
// All legal moves have been searched. A special case: If there were
// no legal moves, it must be mate or stalemate.
if (moveCount == 0)
- return (pos.is_check() ? value_mated_in(ply) : VALUE_DRAW);
+ return (forbiddenMove == MOVE_NONE ? (pos.is_check() ? value_mated_in(ply) : VALUE_DRAW) : beta - 1);
// If the search is not aborted, update the transposition table,
// history counters, and killer moves.
return bestValue;
if (bestValue < beta)
- TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_UPPER, depth, MOVE_NONE);
+ TT.store(posKey, value_to_tt(bestValue, ply), VALUE_TYPE_UPPER, depth, MOVE_NONE);
else
{
BetaCounter.add(pos.side_to_move(), depth, threadID);
update_history(pos, move, depth, movesSearched, moveCount);
update_killers(move, ss[ply]);
}
- TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, depth, move);
+ TT.store(posKey, value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, depth, move);
}
assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);