/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#ifndef SEARCH_H_INCLUDED
#define SEARCH_H_INCLUDED
-#include <memory>
-#include <stack>
+#include <atomic>
#include <vector>
#include "misc.h"
#include "position.h"
#include "types.h"
-struct SplitPoint;
+template<typename T, bool CM> struct Stats;
+typedef Stats<Value, true> CounterMoveStats;
namespace Search {
-/// The Stack struct keeps track of the information we need to remember from
-/// nodes shallower and deeper in the tree during the search. Each search thread
-/// has its own array of Stack objects, indexed by the current ply.
+/// Stack struct keeps track of the information we need to remember from nodes
+/// shallower and deeper in the tree during the search. Each search thread has
+/// its own array of Stack objects, indexed by the current ply.
struct Stack {
- SplitPoint* splitPoint;
+ Move* pv;
int ply;
Move currentMove;
- Move ttMove;
Move excludedMove;
Move killers[2];
- Depth reduction;
Value staticEval;
- bool skipNullMove;
+ bool skipEarlyPruning;
+ int moveCount;
+ CounterMoveStats* counterMoves;
};
+/// RootMove struct is used for moves at the root of the tree. For each root move
+/// we store a score and a PV (really a refutation in the case of moves which
+/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves.
-/// RootMove struct is used for moves at the root of the tree. For each root
-/// move we store a score, a node count, and a PV (really a refutation in the
-/// case of moves which fail low). Score is normally set at -VALUE_INFINITE for
-/// all non-pv moves.
struct RootMove {
- RootMove(Move m) : score(-VALUE_INFINITE), prevScore(-VALUE_INFINITE) {
- pv.push_back(m); pv.push_back(MOVE_NONE);
- }
+ explicit RootMove(Move m) : pv(1, m) {}
- bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort
+ bool operator<(const RootMove& m) const { return m.score < score; } // Descending sort
bool operator==(const Move& m) const { return pv[0] == m; }
+ bool extract_ponder_from_tt(Position& pos);
- void extract_pv_from_tt(Position& pos);
- void insert_pv_in_tt(Position& pos);
-
- Value score;
- Value prevScore;
+ Value score = -VALUE_INFINITE;
+ Value previousScore = -VALUE_INFINITE;
std::vector<Move> pv;
};
+typedef std::vector<RootMove> RootMoves;
-/// The LimitsType struct stores information sent by GUI about available time
-/// to search the current move, maximum depth/time, if we are in analysis mode
-/// or if we have to ponder while it's our opponent's turn to move.
+/// LimitsType struct stores information sent by GUI about available time to
+/// search the current move, maximum depth/time, if we are in analysis mode or
+/// if we have to ponder while it's our opponent's turn to move.
struct LimitsType {
- LimitsType() { // Using memset on a std::vector is undefined behavior
- nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = movestogo =
- depth = movetime = mate = infinite = ponder = 0;
+ LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC
+ nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] =
+ npmsec = movestogo = depth = movetime = mate = infinite = ponder = 0;
+ }
+
+ bool use_time_management() const {
+ return !(mate | movetime | depth | nodes | infinite);
}
- bool use_time_management() const { return !(mate | movetime | depth | nodes | infinite); }
std::vector<Move> searchmoves;
- int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, movetime, mate, infinite, ponder;
+ int time[COLOR_NB], inc[COLOR_NB], npmsec, movestogo, depth, movetime, mate, infinite, ponder;
int64_t nodes;
+ TimePoint startTime;
};
-
-/// The SignalsType struct stores volatile flags updated during the search
+/// The SignalsType struct stores atomic flags updated during the search
/// typically in an async fashion e.g. to stop the search by the GUI.
struct SignalsType {
- bool stop, stopOnPonderhit, firstRootMove, failedLowAtRoot;
+ std::atomic_bool stop, stopOnPonderhit;
};
-typedef std::auto_ptr<std::stack<StateInfo> > StateStackPtr;
-
-extern volatile SignalsType Signals;
+extern SignalsType Signals;
extern LimitsType Limits;
-extern std::vector<RootMove> RootMoves;
-extern Position RootPos;
-extern Time::point SearchTime;
-extern StateStackPtr SetupStates;
void init();
-void think();
-template<bool Root> uint64_t perft(Position& pos, Depth depth);
+void clear();
+template<bool Root = true> uint64_t perft(Position& pos, Depth depth);
} // namespace Search