#include "thread.h"
#include "uci.h"
#include "syzygy/tbprobe.h"
+#include "tt.h"
ThreadPool Threads; // Global object
mainHistory.fill(0);
captureHistory.fill(0);
- for (auto& to : contHistory)
+ for (auto& to : continuationHistory)
for (auto& h : to)
- h.get()->fill(0);
+ h->fill(0);
- contHistory[NO_PIECE][0].get()->fill(Search::CounterMovePruneThreshold - 1);
+ continuationHistory[NO_PIECE][0]->fill(Search::CounterMovePruneThreshold - 1);
}
/// Thread::start_searching() wakes up the thread that will start the search
// some Windows NUMA hardware, for instance in fishtest. To make it simple,
// just check if running threads are below a threshold, in this case all this
// NUMA machinery is not needed.
- if (Options["Threads"] >= 8)
+ if (Options["Threads"] > 8)
WinProcGroup::bindThisThread(idx);
while (true)
}
/// ThreadPool::set() creates/destroys threads to match the requested number.
-/// Created and launced threads wil go immediately to sleep in idle_loop.
+/// Created and launched threads will go immediately to sleep in idle_loop.
/// Upon resizing, threads are recreated to allow for binding if necessary.
void ThreadPool::set(size_t requested) {
push_back(new Thread(size()));
clear();
}
+
+ // Reallocate the hash with the new threadpool size
+ TT.resize(Options["Hash"]);
}
/// ThreadPool::clear() sets threadPool data to initial values.
for (Thread* th : *this)
{
- th->nodes = th->tbHits = th->nmp_ply = th->nmp_odd = 0;
+ th->nodes = th->tbHits = th->nmpMinPly = 0;
th->rootDepth = th->completedDepth = DEPTH_ZERO;
th->rootMoves = rootMoves;
th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th);