assert(do_sleep);
do_exit = true; // Search must be already finished
- wake_up();
+ notify_one();
thread_join(handle); // Wait for thread termination
}
}
-// Thread::wake_up() wakes up the thread, normally at the beginning of the search
-// or, if "sleeping threads" is used at split time.
+// Thread::notify_one() wakes up the thread, normally at the beginning of the
+// search or, if "sleeping threads" is used at split time.
-void Thread::wake_up() {
+void Thread::notify_one() {
mutex.lock();
sleepCondition.notify_one();
}
-// Thread::wait_for_stop_or_ponderhit() is called when the maximum depth is
-// reached while the program is pondering. The point is to work around a wrinkle
-// in the UCI protocol: When pondering, the engine is not allowed to give a
-// "bestmove" before the GUI sends it a "stop" or "ponderhit" command. We simply
-// wait here until one of these commands (that raise StopRequest) is sent and
+// Thread::wait_for_stop() is called when the maximum depth is reached while
+// the program is pondering. The point is to work around a wrinkle in the UCI
+// protocol: When pondering, the engine is not allowed to give a "bestmove"
+// before the GUI sends it a "stop" or "ponderhit" command. We simply wait here
+// until one of these commands (that raise Signals.stop) is sent and
// then return, after which the bestmove and pondermove will be printed.
-void Thread::wait_for_stop_or_ponderhit() {
-
- Signals.stopOnPonderhit = true;
+void Thread::wait_for_stop() {
mutex.lock();
- while (!Signals.stop) sleepCondition.wait(mutex);;
+ while (!Signals.stop) sleepCondition.wait(mutex);
mutex.unlock();
}
threads[i]->do_sleep = false;
if (!useSleepingThreads)
- threads[i]->wake_up();
+ threads[i]->notify_one();
}
}
}
+// set_timer() is used to set the timer to trigger after msec milliseconds.
+// If msec is 0 then timer is stopped.
+
+void ThreadPool::set_timer(int msec) {
+
+ timer->maxPly = msec;
+ timer->notify_one(); // Wake up and restart the timer
+}
+
+
// split() does the actual work of distributing the work at a node between
// several available threads. If it does not succeed in splitting the node
// (because no idle threads are available, or because we have no unused split
template <bool Fake>
Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta,
- Value bestValue, Move* bestMove, Depth depth,
- Move threatMove, int moveCount, MovePicker* mp, int nodeType) {
+ Value bestValue, Move* bestMove, Depth depth, Move threatMove,
+ int moveCount, MovePicker& mp, int nodeType) {
assert(pos.pos_is_ok());
assert(bestValue > -VALUE_INFINITE);
sp.beta = beta;
sp.nodeType = nodeType;
sp.bestValue = bestValue;
- sp.mp = mp;
+ sp.mp = ∓
sp.moveCount = moveCount;
sp.pos = &pos;
sp.nodes = 0;
threads[i]->is_searching = true; // Slave leaves idle_loop()
if (useSleepingThreads)
- threads[i]->wake_up();
+ threads[i]->notify_one();
if (++slavesCnt + 1 >= maxThreadsPerSplitPoint) // Master is always included
break;
}
// Explicit template instantiations
-template Value ThreadPool::split<false>(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker*, int);
-template Value ThreadPool::split<true>(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker*, int);
-
-
-// set_timer() is used to set the timer to trigger after msec milliseconds.
-// If msec is 0 then timer is stopped.
-
-void ThreadPool::set_timer(int msec) {
-
- timer->mutex.lock();
- timer->maxPly = msec;
- timer->sleepCondition.notify_one(); // Wake up and restart the timer
- timer->mutex.unlock();
-}
+template Value ThreadPool::split<false>(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker&, int);
+template Value ThreadPool::split<true>(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker&, int);
// wait_for_search_finished() waits for main thread to go to sleep, this means
Thread* t = main_thread();
t->mutex.lock();
- t->sleepCondition.notify_one(); // In case is waiting for stop or ponderhit
while (!t->do_sleep) sleepCondition.wait(t->mutex);
t->mutex.unlock();
}
Signals.stopOnPonderhit = Signals.firstRootMove = false;
Signals.stop = Signals.failedLowAtRoot = false;
- RootPosition = pos;
+ RootPos = pos;
Limits = limits;
SetupStates = states; // Ownership transfer here
RootMoves.clear();
RootMoves.push_back(RootMove(ml.move()));
main_thread()->do_sleep = false;
- main_thread()->wake_up();
+ main_thread()->notify_one();
}