/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
- Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
- Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
+ Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
Position rootPos;
+ StateInfo rootState;
Search::RootMoves rootMoves;
Depth rootDepth, completedDepth;
CounterMoveHistory counterMoves;
ButterflyHistory mainHistory;
+ LowPlyHistory lowPlyHistory;
CapturePieceToHistory captureHistory;
ContinuationHistory continuationHistory[2][2];
Score contempt;
void check_time();
double previousTimeReduction;
- Value previousScore;
+ Value bestPreviousScore;
Value iterValue[4];
int callsCnt;
bool stopOnPonderhit;
MainThread* main() const { return static_cast<MainThread*>(front()); }
uint64_t nodes_searched() const { return accumulate(&Thread::nodes); }
uint64_t tb_hits() const { return accumulate(&Thread::tbHits); }
+ Thread* get_best_thread() const;
+ void start_searching();
+ void wait_for_search_finished() const;
std::atomic_bool stop, increaseDepth;