#include "search.h"
#include "thread_win32_osx.h"
+namespace Stockfish {
/// Thread class keeps together all the thread-related stuff. We use
/// per-thread pawn and material hash tables so that once we get a
void idle_loop();
void start_searching();
void wait_for_search_finished();
+ int id() const { return idx; }
Pawns::Table pawnsTable;
Material::Table materialTable;
extern ThreadPool Threads;
+} // namespace Stockfish
+
#endif // #ifndef THREAD_H_INCLUDED