limits.time[us] + limits.inc[us] * (mtg - 1) - moveOverhead * (2 + mtg));
// Use extra time with larger increments
- double optExtra = std::clamp(1.0 + 10.0 * limits.inc[us] / limits.time[us], 1.0, 1.1);
+ double optExtra = std::clamp(1.0 + 12.0 * limits.inc[us] / limits.time[us], 1.0, 1.12);
// A user may scale time usage by setting UCI option "Slow Mover"
// Default is 100 and changing this value will probably lose elo.