#include <iostream>
-#include "move.h"
+#include "misc.h"
#include "types.h"
-/// A simple fixed size hash table used to store pawns and material
-/// configurations. It is basically just an array of Entry objects.
-/// Without cluster concept or overwrite policy.
-
-template<class Entry, int HashSize>
-class SimpleHash {
-
- SimpleHash(const SimpleHash&);
- SimpleHash& operator=(const SimpleHash&);
-
-public:
- SimpleHash() {
-
- entries = new (std::nothrow) Entry[HashSize];
- if (!entries)
- {
- std::cerr << "Failed to allocate " << HashSize * sizeof(Entry)
- << " bytes for material hash table." << std::endl;
- exit(EXIT_FAILURE);
- }
- memset(entries, 0, HashSize * sizeof(Entry));
- }
-
- virtual ~SimpleHash() { delete [] entries; }
-
- Entry* find(Key key) const { return entries + ((uint32_t)key & (HashSize - 1)); }
-protected:
- Entry* entries;
-};
-
-
-/// The TTEntry class is the class of transposition table entries
+/// The TTEntry is the class of transposition table entries
///
/// A TTEntry needs 128 bits to be stored
///
}
void set_generation(int g) { generation8 = (uint8_t)g; }
- uint32_t key() const { return key32; }
- Depth depth() const { return Depth(depth16); }
- Move move() const { return Move(move16); }
- Value value() const { return Value(value16); }
- ValueType type() const { return ValueType(valueType); }
- int generation() const { return generation8; }
- Value static_value() const { return Value(staticValue); }
- Value static_value_margin() const { return Value(staticMargin); }
+ uint32_t key() const { return key32; }
+ Depth depth() const { return (Depth)depth16; }
+ Move move() const { return (Move)move16; }
+ Value value() const { return (Value)value16; }
+ ValueType type() const { return (ValueType)valueType; }
+ int generation() const { return (int)generation8; }
+ Value static_value() const { return (Value)staticValue; }
+ Value static_value_margin() const { return (Value)staticMargin; }
private:
uint32_t key32;
uint16_t move16;
- uint8_t valueType;
- uint8_t generation8;
- int16_t value16;
- int16_t depth16;
- int16_t staticValue;
- int16_t staticMargin;
+ uint8_t valueType, generation8;
+ int16_t value16, depth16, staticValue, staticMargin;
};
/// This is the number of TTEntry slots for each cluster
const int ClusterSize = 4;
-/// TTCluster consists of ClusterSize number of TTEntries.
-/// Size of TTCluster must not be bigger than a cache line size.
-/// In case it is less, it should be padded to guarantee always aligned accesses.
+
+/// TTCluster consists of ClusterSize number of TTEntries. Size of TTCluster
+/// must not be bigger than a cache line size. In case it is less, it should
+/// be padded to guarantee always aligned accesses.
struct TTCluster {
TTEntry data[ClusterSize];
};
-/// The transposition table class. This is basically just a huge array
-/// containing TTCluster objects, and a few methods for writing new entries
-/// and reading new ones.
+/// The transposition table class. This is basically just a huge array containing
+/// TTCluster objects, and a few methods for writing and reading entries.
class TranspositionTable {
void set_size(size_t mbSize);
void clear();
void store(const Key posKey, Value v, ValueType type, Depth d, Move m, Value statV, Value kingD);
- TTEntry* retrieve(const Key posKey) const;
+ TTEntry* probe(const Key posKey) const;
void new_search();
TTEntry* first_entry(const Key posKey) const;
void refresh(const TTEntry* tte) const;
private:
size_t size;
TTCluster* entries;
- uint8_t generation; // To properly compare, size must be smaller then TT stored value
+ uint8_t generation; // Size must be not bigger then TTEntry::generation8
};
extern TranspositionTable TT;
-/// TranspositionTable::first_entry returns a pointer to the first
-/// entry of a cluster given a position. The lowest order bits of the key
-/// are used to get the index of the cluster.
+/// TranspositionTable::first_entry() returns a pointer to the first entry of
+/// a cluster given a position. The lowest order bits of the key are used to
+/// get the index of the cluster.
inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
}
-/// TranspositionTable::refresh updates the 'generation' value of the TTEntry
-/// to avoid aging. Normally called after a TT hit, before to return.
+/// TranspositionTable::refresh() updates the 'generation' value of the TTEntry
+/// to avoid aging. Normally called after a TT hit.
inline void TranspositionTable::refresh(const TTEntry* tte) const {
const_cast<TTEntry*>(tte)->set_generation(generation);
}
+
+/// A simple fixed size hash table used to store pawns and material
+/// configurations. It is basically just an array of Entry objects.
+/// Without cluster concept or overwrite policy.
+
+template<class Entry, int HashSize>
+struct SimpleHash {
+
+ typedef SimpleHash<Entry, HashSize> Base;
+
+ void init() {
+
+ if (entries)
+ return;
+
+ entries = new (std::nothrow) Entry[HashSize];
+ if (!entries)
+ {
+ std::cerr << "Failed to allocate " << HashSize * sizeof(Entry)
+ << " bytes for hash table." << std::endl;
+ exit(EXIT_FAILURE);
+ }
+ memset(entries, 0, HashSize * sizeof(Entry));
+ }
+
+ virtual ~SimpleHash() { delete [] entries; }
+
+ Entry* probe(Key key) const { return entries + ((uint32_t)key & (HashSize - 1)); }
+ void prefetch(Key key) const { ::prefetch((char*)probe(key)); }
+
+protected:
+ Entry* entries;
+};
+
#endif // !defined(TT_H_INCLUDED)