/// bit 64-79: value
/// bit 80-95: depth
/// bit 96-111: static value
-/// bit 112-127: king danger value
+/// bit 112-127: margin of static value
///
/// the 32 bits of the data field are so defined
///
value16 = int16_t(v);
depth16 = int16_t(d);
staticValue = int16_t(statV);
- kingDanger = int16_t(kd);
+ staticValueMargin = int16_t(kd);
}
uint32_t key() const { return key32; }
ValueType type() const { return ValueType((data >> 21) & 3); }
int generation() const { return data >> 23; }
Value static_value() const { return Value(staticValue); }
- Value king_danger() const { return Value(kingDanger); }
+ Value static_value_margin() const { return Value(staticValueMargin); }
private:
uint32_t key32;
int16_t value16;
int16_t depth16;
int16_t staticValue;
- int16_t kingDanger;
+ int16_t staticValueMargin;
};
class TranspositionTable {
+ TranspositionTable(const TranspositionTable&);
+ TranspositionTable& operator=(const TranspositionTable&);
+
public:
TranspositionTable();
~TranspositionTable();