/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
- Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
- Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
+ Copyright (C) 2004-2024 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
*/
#ifndef TYPES_H_INCLUDED
-#define TYPES_H_INCLUDED
-
-/// When compiling with provided Makefile (e.g. for Linux and OSX), configuration
-/// is done automatically. To get started type 'make help'.
-///
-/// When Makefile is not used (e.g. with Microsoft Visual Studio) some switches
-/// need to be set manually:
-///
-/// -DNDEBUG | Disable debugging mode. Always use this for release.
-///
-/// -DNO_PREFETCH | Disable use of prefetch asm-instruction. You may need this to
-/// | run on some very old machines.
-///
-/// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
-/// | only in 64-bit mode and requires hardware with popcnt support.
-///
-/// -DUSE_PEXT | Add runtime support for use of pext asm-instruction. Works
-/// | only in 64-bit mode and requires hardware with pext support.
-
-#include <cassert>
-#include <cctype>
-#include <climits>
-#include <cstdint>
-#include <cstdlib>
-#include <algorithm>
-
-#if defined(_MSC_VER)
-// Disable some silly and noisy warning from MSVC compiler
-#pragma warning(disable: 4127) // Conditional expression is constant
-#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
-#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
-#endif
-
-/// Predefined macros hell:
-///
-/// __GNUC__ Compiler is gcc, Clang or Intel on Linux
-/// __INTEL_COMPILER Compiler is Intel
-/// _MSC_VER Compiler is MSVC or Intel on Windows
-/// _WIN32 Building on Windows (any)
-/// _WIN64 Building on Windows 64 bit
-
-#if defined(_WIN64) && defined(_MSC_VER) // No Makefile used
-# include <intrin.h> // Microsoft header for _BitScanForward64()
-# define IS_64BIT
-#endif
-
-#if defined(USE_POPCNT) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
-# include <nmmintrin.h> // Intel and Microsoft header for _mm_popcnt_u64()
-#endif
-
-#if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
-# include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch()
-#endif
-
-#if defined(USE_PEXT)
-# include <immintrin.h> // Header for _pext_u64() intrinsic
-# define pext(b, m) _pext_u64(b, m)
-#else
-# define pext(b, m) 0
-#endif
-
-#ifdef USE_POPCNT
+ #define TYPES_H_INCLUDED
+
+// When compiling with provided Makefile (e.g. for Linux and OSX), configuration
+// is done automatically. To get started type 'make help'.
+//
+// When Makefile is not used (e.g. with Microsoft Visual Studio) some switches
+// need to be set manually:
+//
+// -DNDEBUG | Disable debugging mode. Always use this for release.
+//
+// -DNO_PREFETCH | Disable use of prefetch asm-instruction. You may need this to
+// | run on some very old machines.
+//
+// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
+// | only in 64-bit mode and requires hardware with popcnt support.
+//
+// -DUSE_PEXT | Add runtime support for use of pext asm-instruction. Works
+// | only in 64-bit mode and requires hardware with pext support.
+
+ #include <cassert>
+ #include <cstdint>
+
+ #if defined(_MSC_VER)
+ // Disable some silly and noisy warnings from MSVC compiler
+ #pragma warning(disable: 4127) // Conditional expression is constant
+ #pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
+ #pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
+ #endif
+
+// Predefined macros hell:
+//
+// __GNUC__ Compiler is GCC, Clang or ICX
+// __clang__ Compiler is Clang or ICX
+// __INTEL_LLVM_COMPILER Compiler is ICX
+// _MSC_VER Compiler is MSVC
+// _WIN32 Building on Windows (any)
+// _WIN64 Building on Windows 64 bit
+
+ #if defined(__GNUC__) && (__GNUC__ < 9 || (__GNUC__ == 9 && __GNUC_MINOR__ <= 2)) \
+ && defined(_WIN32) && !defined(__clang__)
+ #define ALIGNAS_ON_STACK_VARIABLES_BROKEN
+ #endif
+
+ #define ASSERT_ALIGNED(ptr, alignment) assert(reinterpret_cast<uintptr_t>(ptr) % alignment == 0)
+
+ #if defined(_WIN64) && defined(_MSC_VER) // No Makefile used
+ #include <intrin.h> // Microsoft header for _BitScanForward64()
+ #define IS_64BIT
+ #endif
+
+ #if defined(USE_POPCNT) && defined(_MSC_VER)
+ #include <nmmintrin.h> // Microsoft header for _mm_popcnt_u64()
+ #endif
+
+ #if !defined(NO_PREFETCH) && defined(_MSC_VER)
+ #include <xmmintrin.h> // Microsoft header for _mm_prefetch()
+ #endif
+
+ #if defined(USE_PEXT)
+ #include <immintrin.h> // Header for _pext_u64() intrinsic
+ #define pext(b, m) _pext_u64(b, m)
+ #else
+ #define pext(b, m) 0
+ #endif
+
+namespace Stockfish {
+
+ #ifdef USE_POPCNT
constexpr bool HasPopCnt = true;
-#else
+ #else
constexpr bool HasPopCnt = false;
-#endif
+ #endif
-#ifdef USE_PEXT
+ #ifdef USE_PEXT
constexpr bool HasPext = true;
-#else
+ #else
constexpr bool HasPext = false;
-#endif
+ #endif
-#ifdef IS_64BIT
+ #ifdef IS_64BIT
constexpr bool Is64Bit = true;
-#else
+ #else
constexpr bool Is64Bit = false;
-#endif
+ #endif
-typedef uint64_t Key;
-typedef uint64_t Bitboard;
+using Key = uint64_t;
+using Bitboard = uint64_t;
constexpr int MAX_MOVES = 256;
constexpr int MAX_PLY = 246;
-/// A move needs 16 bits to be stored
-///
-/// bit 0- 5: destination square (from 0 to 63)
-/// bit 6-11: origin square (from 0 to 63)
-/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
-/// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
-/// NOTE: EN-PASSANT bit is set only when a pawn can be captured
-///
-/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
-/// any normal move destination square is always different from origin square
-/// while MOVE_NONE and MOVE_NULL have the same origin and destination square.
-
-enum Move : int {
- MOVE_NONE,
- MOVE_NULL = 65
-};
-
-enum MoveType {
- NORMAL,
- PROMOTION = 1 << 14,
- ENPASSANT = 2 << 14,
- CASTLING = 3 << 14
-};
-
enum Color {
- WHITE, BLACK, COLOR_NB = 2
+ WHITE,
+ BLACK,
+ COLOR_NB = 2
};
enum CastlingRights {
- NO_CASTLING,
- WHITE_OO,
- WHITE_OOO = WHITE_OO << 1,
- BLACK_OO = WHITE_OO << 2,
- BLACK_OOO = WHITE_OO << 3,
-
- KING_SIDE = WHITE_OO | BLACK_OO,
- QUEEN_SIDE = WHITE_OOO | BLACK_OOO,
- WHITE_CASTLING = WHITE_OO | WHITE_OOO,
- BLACK_CASTLING = BLACK_OO | BLACK_OOO,
- ANY_CASTLING = WHITE_CASTLING | BLACK_CASTLING,
-
- CASTLING_RIGHT_NB = 16
+ NO_CASTLING,
+ WHITE_OO,
+ WHITE_OOO = WHITE_OO << 1,
+ BLACK_OO = WHITE_OO << 2,
+ BLACK_OOO = WHITE_OO << 3,
+
+ KING_SIDE = WHITE_OO | BLACK_OO,
+ QUEEN_SIDE = WHITE_OOO | BLACK_OOO,
+ WHITE_CASTLING = WHITE_OO | WHITE_OOO,
+ BLACK_CASTLING = BLACK_OO | BLACK_OOO,
+ ANY_CASTLING = WHITE_CASTLING | BLACK_CASTLING,
+
+ CASTLING_RIGHT_NB = 16
};
-enum Phase {
- PHASE_ENDGAME,
- PHASE_MIDGAME = 128,
- MG = 0, EG = 1, PHASE_NB = 2
+enum Bound {
+ BOUND_NONE,
+ BOUND_UPPER,
+ BOUND_LOWER,
+ BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
};
-enum ScaleFactor {
- SCALE_FACTOR_DRAW = 0,
- SCALE_FACTOR_NORMAL = 64,
- SCALE_FACTOR_MAX = 128,
- SCALE_FACTOR_NONE = 255
-};
+// Value is used as an alias for int, this is done to differentiate between a search
+// value and any other integer value. The values used in search are always supposed
+// to be in the range (-VALUE_NONE, VALUE_NONE] and should not exceed this range.
+using Value = int;
-enum Bound {
- BOUND_NONE,
- BOUND_UPPER,
- BOUND_LOWER,
- BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
-};
+constexpr Value VALUE_ZERO = 0;
+constexpr Value VALUE_DRAW = 0;
+constexpr Value VALUE_NONE = 32002;
+constexpr Value VALUE_INFINITE = 32001;
-enum Value : int {
- VALUE_ZERO = 0,
- VALUE_DRAW = 0,
- VALUE_KNOWN_WIN = 10000,
- VALUE_MATE = 32000,
- VALUE_INFINITE = 32001,
- VALUE_NONE = 32002,
-
- VALUE_TB_WIN_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY,
- VALUE_TB_LOSS_IN_MAX_PLY = -VALUE_TB_WIN_IN_MAX_PLY,
- VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY,
- VALUE_MATED_IN_MAX_PLY = -VALUE_MATE_IN_MAX_PLY,
-
- PawnValueMg = 128, PawnValueEg = 213,
- KnightValueMg = 781, KnightValueEg = 854,
- BishopValueMg = 825, BishopValueEg = 915,
- RookValueMg = 1276, RookValueEg = 1380,
- QueenValueMg = 2538, QueenValueEg = 2682,
- Tempo = 28,
-
- MidgameLimit = 15258, EndgameLimit = 3915
-};
+constexpr Value VALUE_MATE = 32000;
+constexpr Value VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY;
+constexpr Value VALUE_MATED_IN_MAX_PLY = -VALUE_MATE_IN_MAX_PLY;
+
+constexpr Value VALUE_TB = VALUE_MATE_IN_MAX_PLY - 1;
+constexpr Value VALUE_TB_WIN_IN_MAX_PLY = VALUE_TB - MAX_PLY;
+constexpr Value VALUE_TB_LOSS_IN_MAX_PLY = -VALUE_TB_WIN_IN_MAX_PLY;
+
+// In the code, we make the assumption that these values
+// are such that non_pawn_material() can be used to uniquely
+// identify the material on the board.
+constexpr Value PawnValue = 208;
+constexpr Value KnightValue = 781;
+constexpr Value BishopValue = 825;
+constexpr Value RookValue = 1276;
+constexpr Value QueenValue = 2538;
+
+// clang-format off
enum PieceType {
- NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING,
- ALL_PIECES = 0,
- PIECE_TYPE_NB = 8
+ NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING,
+ ALL_PIECES = 0,
+ PIECE_TYPE_NB = 8
};
enum Piece {
- NO_PIECE,
- W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
- B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
- PIECE_NB = 16
+ NO_PIECE,
+ W_PAWN = PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
+ B_PAWN = PAWN + 8, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
+ PIECE_NB = 16
};
+// clang-format on
-constexpr Value PieceValue[PHASE_NB][PIECE_NB] = {
- { VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg, VALUE_ZERO, VALUE_ZERO,
- VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg, VALUE_ZERO, VALUE_ZERO },
- { VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg, VALUE_ZERO, VALUE_ZERO,
- VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg, VALUE_ZERO, VALUE_ZERO }
-};
+constexpr Value PieceValue[PIECE_NB] = {
+ VALUE_ZERO, PawnValue, KnightValue, BishopValue, RookValue, QueenValue, VALUE_ZERO, VALUE_ZERO,
+ VALUE_ZERO, PawnValue, KnightValue, BishopValue, RookValue, QueenValue, VALUE_ZERO, VALUE_ZERO};
-typedef int Depth;
+using Depth = int;
enum : int {
-
- DEPTH_QS_CHECKS = 0,
- DEPTH_QS_NO_CHECKS = -1,
- DEPTH_QS_RECAPTURES = -5,
-
- DEPTH_NONE = -6,
- DEPTH_OFFSET = DEPTH_NONE
+ // The following DEPTH_ constants are used for transposition table entries
+ // and quiescence search move generation stages. In regular search, the
+ // depth stored in the transposition table is literal: the search depth
+ // (effort) used to make the corresponding transposition table value. In
+ // quiescence search, however, the transposition table entries only store
+ // the current quiescence move generation stage (which should thus compare
+ // lower than any regular search depth).
+ DEPTH_QS = 0,
+ // For transposition table entries where no searching at all was done
+ // (whether regular or qsearch) we use DEPTH_UNSEARCHED, which should thus
+ // compare lower than any quiescence or regular depth. DEPTH_ENTRY_OFFSET
+ // is used only for the transposition table entry occupancy check (see tt.cpp),
+ // and should thus be lower than DEPTH_UNSEARCHED.
+ DEPTH_UNSEARCHED = -2,
+ DEPTH_ENTRY_OFFSET = -3
};
+// clang-format off
enum Square : int {
- SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
- SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
- SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
- SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
- SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
- SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
- SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
- SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
- SQ_NONE,
-
- SQUARE_NB = 64
+ SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
+ SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
+ SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
+ SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
+ SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
+ SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
+ SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
+ SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
+ SQ_NONE,
+
+ SQUARE_ZERO = 0,
+ SQUARE_NB = 64
};
+// clang-format on
enum Direction : int {
- NORTH = 8,
- EAST = 1,
- SOUTH = -NORTH,
- WEST = -EAST,
-
- NORTH_EAST = NORTH + EAST,
- SOUTH_EAST = SOUTH + EAST,
- SOUTH_WEST = SOUTH + WEST,
- NORTH_WEST = NORTH + WEST
+ NORTH = 8,
+ EAST = 1,
+ SOUTH = -NORTH,
+ WEST = -EAST,
+
+ NORTH_EAST = NORTH + EAST,
+ SOUTH_EAST = SOUTH + EAST,
+ SOUTH_WEST = SOUTH + WEST,
+ NORTH_WEST = NORTH + WEST
};
enum File : int {
- FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB
+ FILE_A,
+ FILE_B,
+ FILE_C,
+ FILE_D,
+ FILE_E,
+ FILE_F,
+ FILE_G,
+ FILE_H,
+ FILE_NB
};
enum Rank : int {
- RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB
+ RANK_1,
+ RANK_2,
+ RANK_3,
+ RANK_4,
+ RANK_5,
+ RANK_6,
+ RANK_7,
+ RANK_8,
+ RANK_NB
};
+// Keep track of what a move changes on the board (used by NNUE)
+struct DirtyPiece {
-/// Score enum stores a middlegame and an endgame value in a single integer (enum).
-/// The least significant 16 bits are used to store the middlegame value and the
-/// upper 16 bits are used to store the endgame value. We have to take care to
-/// avoid left-shifting a signed int to avoid undefined behavior.
-enum Score : int { SCORE_ZERO };
+ // Number of changed pieces
+ int dirty_num;
-constexpr Score make_score(int mg, int eg) {
- return Score((int)((unsigned int)eg << 16) + mg);
-}
-
-/// Extracting the signed lower and upper 16 bits is not so trivial because
-/// according to the standard a simple cast to short is implementation defined
-/// and so is a right shift of a signed integer.
-inline Value eg_value(Score s) {
- union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s + 0x8000) >> 16) };
- return Value(eg.s);
-}
+ // Max 3 pieces can change in one move. A promotion with capture moves
+ // both the pawn and the captured piece to SQ_NONE and the piece promoted
+ // to from SQ_NONE to the capture square.
+ Piece piece[3];
-inline Value mg_value(Score s) {
- union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s)) };
- return Value(mg.s);
-}
+ // From and to squares, which may be SQ_NONE
+ Square from[3];
+ Square to[3];
+};
-#define ENABLE_BASE_OPERATORS_ON(T) \
-constexpr T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \
-constexpr T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \
-constexpr T operator-(T d) { return T(-int(d)); } \
-inline T& operator+=(T& d1, T d2) { return d1 = d1 + d2; } \
-inline T& operator-=(T& d1, T d2) { return d1 = d1 - d2; }
-
-#define ENABLE_INCR_OPERATORS_ON(T) \
-inline T& operator++(T& d) { return d = T(int(d) + 1); } \
-inline T& operator--(T& d) { return d = T(int(d) - 1); }
-
-#define ENABLE_FULL_OPERATORS_ON(T) \
-ENABLE_BASE_OPERATORS_ON(T) \
-constexpr T operator*(int i, T d) { return T(i * int(d)); } \
-constexpr T operator*(T d, int i) { return T(int(d) * i); } \
-constexpr T operator/(T d, int i) { return T(int(d) / i); } \
-constexpr int operator/(T d1, T d2) { return int(d1) / int(d2); } \
-inline T& operator*=(T& d, int i) { return d = T(int(d) * i); } \
-inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
-
-ENABLE_FULL_OPERATORS_ON(Value)
-ENABLE_FULL_OPERATORS_ON(Direction)
+ #define ENABLE_INCR_OPERATORS_ON(T) \
+ inline T& operator++(T& d) { return d = T(int(d) + 1); } \
+ inline T& operator--(T& d) { return d = T(int(d) - 1); }
ENABLE_INCR_OPERATORS_ON(PieceType)
-ENABLE_INCR_OPERATORS_ON(Piece)
ENABLE_INCR_OPERATORS_ON(Square)
ENABLE_INCR_OPERATORS_ON(File)
ENABLE_INCR_OPERATORS_ON(Rank)
-ENABLE_BASE_OPERATORS_ON(Score)
-
-#undef ENABLE_FULL_OPERATORS_ON
-#undef ENABLE_INCR_OPERATORS_ON
-#undef ENABLE_BASE_OPERATORS_ON
+ #undef ENABLE_INCR_OPERATORS_ON
-/// Additional operators to add integers to a Value
-constexpr Value operator+(Value v, int i) { return Value(int(v) + i); }
-constexpr Value operator-(Value v, int i) { return Value(int(v) - i); }
-inline Value& operator+=(Value& v, int i) { return v = v + i; }
-inline Value& operator-=(Value& v, int i) { return v = v - i; }
+constexpr Direction operator+(Direction d1, Direction d2) { return Direction(int(d1) + int(d2)); }
+constexpr Direction operator*(int i, Direction d) { return Direction(i * int(d)); }
-/// Additional operators to add a Direction to a Square
+// Additional operators to add a Direction to a Square
constexpr Square operator+(Square s, Direction d) { return Square(int(s) + int(d)); }
constexpr Square operator-(Square s, Direction d) { return Square(int(s) - int(d)); }
-inline Square& operator+=(Square& s, Direction d) { return s = s + d; }
-inline Square& operator-=(Square& s, Direction d) { return s = s - d; }
+inline Square& operator+=(Square& s, Direction d) { return s = s + d; }
+inline Square& operator-=(Square& s, Direction d) { return s = s - d; }
+
+// Toggle color
+constexpr Color operator~(Color c) { return Color(c ^ BLACK); }
+
+// Swap A1 <-> A8
+constexpr Square flip_rank(Square s) { return Square(s ^ SQ_A8); }
-/// Only declared but not defined. We don't want to multiply two scores due to
-/// a very high risk of overflow. So user should explicitly convert to integer.
-Score operator*(Score, Score) = delete;
+// Swap A1 <-> H1
+constexpr Square flip_file(Square s) { return Square(s ^ SQ_H1); }
-/// Division of a Score must be handled separately for each term
-inline Score operator/(Score s, int i) {
- return make_score(mg_value(s) / i, eg_value(s) / i);
+// Swap color of piece B_KNIGHT <-> W_KNIGHT
+constexpr Piece operator~(Piece pc) { return Piece(pc ^ 8); }
+
+constexpr CastlingRights operator&(Color c, CastlingRights cr) {
+ return CastlingRights((c == WHITE ? WHITE_CASTLING : BLACK_CASTLING) & cr);
}
-/// Multiplication of a Score by an integer. We check for overflow in debug mode.
-inline Score operator*(Score s, int i) {
+constexpr Value mate_in(int ply) { return VALUE_MATE - ply; }
- Score result = Score(int(s) * i);
+constexpr Value mated_in(int ply) { return -VALUE_MATE + ply; }
- assert(eg_value(result) == (i * eg_value(s)));
- assert(mg_value(result) == (i * mg_value(s)));
- assert((i == 0) || (result / i) == s);
+constexpr Square make_square(File f, Rank r) { return Square((r << 3) + f); }
- return result;
-}
+constexpr Piece make_piece(Color c, PieceType pt) { return Piece((c << 3) + pt); }
-/// Multiplication of a Score by a boolean
-inline Score operator*(Score s, bool b) {
- return b ? s : SCORE_ZERO;
-}
+constexpr PieceType type_of(Piece pc) { return PieceType(pc & 7); }
-constexpr Color operator~(Color c) {
- return Color(c ^ BLACK); // Toggle color
+inline Color color_of(Piece pc) {
+ assert(pc != NO_PIECE);
+ return Color(pc >> 3);
}
-constexpr Square flip_rank(Square s) {
- return Square(s ^ SQ_A8);
-}
+constexpr bool is_ok(Square s) { return s >= SQ_A1 && s <= SQ_H8; }
-constexpr Square flip_file(Square s) {
- return Square(s ^ SQ_H1);
-}
+constexpr File file_of(Square s) { return File(s & 7); }
-constexpr Piece operator~(Piece pc) {
- return Piece(pc ^ 8); // Swap color of piece B_KNIGHT -> W_KNIGHT
-}
+constexpr Rank rank_of(Square s) { return Rank(s >> 3); }
-constexpr CastlingRights operator&(Color c, CastlingRights cr) {
- return CastlingRights((c == WHITE ? WHITE_CASTLING : BLACK_CASTLING) & cr);
-}
+constexpr Square relative_square(Color c, Square s) { return Square(s ^ (c * 56)); }
-constexpr Value mate_in(int ply) {
- return VALUE_MATE - ply;
-}
+constexpr Rank relative_rank(Color c, Rank r) { return Rank(r ^ (c * 7)); }
-constexpr Value mated_in(int ply) {
- return -VALUE_MATE + ply;
-}
+constexpr Rank relative_rank(Color c, Square s) { return relative_rank(c, rank_of(s)); }
-constexpr Square make_square(File f, Rank r) {
- return Square((r << 3) + f);
-}
+constexpr Direction pawn_push(Color c) { return c == WHITE ? NORTH : SOUTH; }
-constexpr Piece make_piece(Color c, PieceType pt) {
- return Piece((c << 3) + pt);
-}
-constexpr PieceType type_of(Piece pc) {
- return PieceType(pc & 7);
+// Based on a congruential pseudo-random number generator
+constexpr Key make_key(uint64_t seed) {
+ return seed * 6364136223846793005ULL + 1442695040888963407ULL;
}
-inline Color color_of(Piece pc) {
- assert(pc != NO_PIECE);
- return Color(pc >> 3);
-}
-constexpr bool is_ok(Square s) {
- return s >= SQ_A1 && s <= SQ_H8;
-}
+enum MoveType {
+ NORMAL,
+ PROMOTION = 1 << 14,
+ EN_PASSANT = 2 << 14,
+ CASTLING = 3 << 14
+};
-constexpr File file_of(Square s) {
- return File(s & 7);
-}
+// A move needs 16 bits to be stored
+//
+// bit 0- 5: destination square (from 0 to 63)
+// bit 6-11: origin square (from 0 to 63)
+// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
+// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
+// NOTE: en passant bit is set only when a pawn can be captured
+//
+// Special cases are Move::none() and Move::null(). We can sneak these in because
+// in any normal move the destination square and origin square are always different,
+// but Move::none() and Move::null() have the same origin and destination square.
-constexpr Rank rank_of(Square s) {
- return Rank(s >> 3);
-}
+class Move {
+ public:
+ Move() = default;
+ constexpr explicit Move(std::uint16_t d) :
+ data(d) {}
-constexpr Square relative_square(Color c, Square s) {
- return Square(s ^ (c * 56));
-}
+ constexpr Move(Square from, Square to) :
+ data((from << 6) + to) {}
-constexpr Rank relative_rank(Color c, Rank r) {
- return Rank(r ^ (c * 7));
-}
+ template<MoveType T>
+ static constexpr Move make(Square from, Square to, PieceType pt = KNIGHT) {
+ return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to);
+ }
-constexpr Rank relative_rank(Color c, Square s) {
- return relative_rank(c, rank_of(s));
-}
+ constexpr Square from_sq() const {
+ assert(is_ok());
+ return Square((data >> 6) & 0x3F);
+ }
-constexpr Direction pawn_push(Color c) {
- return c == WHITE ? NORTH : SOUTH;
-}
+ constexpr Square to_sq() const {
+ assert(is_ok());
+ return Square(data & 0x3F);
+ }
-constexpr Square from_sq(Move m) {
- return Square((m >> 6) & 0x3F);
-}
+ constexpr int from_to() const { return data & 0xFFF; }
-constexpr Square to_sq(Move m) {
- return Square(m & 0x3F);
-}
+ constexpr MoveType type_of() const { return MoveType(data & (3 << 14)); }
-constexpr int from_to(Move m) {
- return m & 0xFFF;
-}
+ constexpr PieceType promotion_type() const { return PieceType(((data >> 12) & 3) + KNIGHT); }
-constexpr MoveType type_of(Move m) {
- return MoveType(m & (3 << 14));
-}
+ constexpr bool is_ok() const { return none().data != data && null().data != data; }
-constexpr PieceType promotion_type(Move m) {
- return PieceType(((m >> 12) & 3) + KNIGHT);
-}
+ static constexpr Move null() { return Move(65); }
+ static constexpr Move none() { return Move(0); }
-constexpr Move make_move(Square from, Square to) {
- return Move((from << 6) + to);
-}
+ constexpr bool operator==(const Move& m) const { return data == m.data; }
+ constexpr bool operator!=(const Move& m) const { return data != m.data; }
-constexpr Move reverse_move(Move m) {
- return make_move(to_sq(m), from_sq(m));
-}
+ constexpr explicit operator bool() const { return data != 0; }
-template<MoveType T>
-constexpr Move make(Square from, Square to, PieceType pt = KNIGHT) {
- return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to);
-}
+ constexpr std::uint16_t raw() const { return data; }
-constexpr bool is_ok(Move m) {
- return from_sq(m) != to_sq(m); // Catch MOVE_NULL and MOVE_NONE
-}
+ struct MoveHash {
+ std::size_t operator()(const Move& m) const { return make_key(m.data); }
+ };
+
+ protected:
+ std::uint16_t data;
+};
+
+} // namespace Stockfish
-#endif // #ifndef TYPES_H_INCLUDED
+#endif // #ifndef TYPES_H_INCLUDED
-#include "tune.h" // Global visibility to tuning setup
+#include "tune.h" // Global visibility to tuning setup