RootPosition.do_move(move, st);
if (RootPosition.rule_50_counter() == 0)
RootPosition.reset_game_ply();
+
+ RootPosition.inc_startpos_ply_counter(); //FIXME: make from_fen to support this and rule50
}
// Our StateInfo st is about going out of scope so copy
// its content inside RootPosition before it disappears.
tm = get_system_time();
- n = perft(pos, depth * OnePly);
+ n = perft(pos, depth * ONE_PLY);
tm = get_system_time() - tm;
std::cout << "\nNodes " << n