VALUE_ENSURE_SIGNED = -1
};
-ENABLE_OPERATORS_ON(Value);
+ENABLE_OPERATORS_ON(Value)
enum ScaleFactor {
SCORE_ENSURE_32_BITS_SIZE_N = -(1 << 16)
};
-ENABLE_OPERATORS_ON(Score);
-
-
// Extracting the _signed_ lower and upper 16 bits it not so trivial
// because according to the standard a simple cast to short is
// implementation defined and so is a right shift of a signed integer.
// a very high risk of overflow. So user should explicitly convert to integer.
inline Score operator*(Score s1, Score s2);
+// Rest of operators are standard:
+inline Score operator+ (const Score d1, const Score d2) { return Score(int(d1) + int(d2)); }
+inline Score operator- (const Score d1, const Score d2) { return Score(int(d1) - int(d2)); }
+inline Score operator* (int i, const Score d) { return Score(i * int(d)); }
+inline Score operator* (const Score d, int i) { return Score(int(d) * i); }
+inline Score operator- (const Score d) { return Score(-int(d)); }
+inline void operator+= (Score& d1, const Score d2) { d1 = d1 + d2; }
+inline void operator-= (Score& d1, const Score d2) { d1 = d1 - d2; }
+inline void operator*= (Score& d, int i) { d = Score(int(d) * i); }
+inline void operator/= (Score& d, int i) { d = Score(int(d) / i); }
+
////
//// Inline functions