// imprecisely, called “YUV”), which is typically what you get from a video decoder.
// It upsamples planes as needed, using the default linear upsampling OpenGL gives you.
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <assert.h>
#include <string>
#include "image_format.h"
#include "input.h"
+namespace movit {
+
class ResourcePool;
struct YCbCrFormat {
ResourcePool *resource_pool;
};
+} // namespace movit
+
#endif // !defined(_MOVIT_YCBCR_INPUT_H)