+ POSIX emulation layer. This is the preferred way to compile vlc if you want
+ to do it on Windows.
+ NOTE: This is the PREFERRED way of building VLC natively (the others
+ are not as much tested so expect more difficulties with them).
+
+- natively on Windows, using MSYS+MINGW (www.mingw.org)
+ (MSYS is a minimal build environment to compile Unixish projects under
+ windoze. It provides all the common Unix tools like sh, gmake...)
+ Please note that the gettext utilities are not included in the default
+ MSYS/MINGW packages so you won't be able to build VLC with i18n support.
+
+- natively on Windows, using Microsoft Visual C++. Even though we provide some
+ msvc project files with vlc, this method is advised only if you just want to
+ experiment/play with some basic functionality in vlc. The reason for this
+ is that vlc depends on a lot of 3rd party libraries and building them in
+ MSVC is not convenient and sometimes even impossible.
+ ( NOTE: if you want to run vlc under the msvc debugger, you need to run it
+ with the --fast-mutex --win9x-cv-method=1 options because the debugger
+ usually loses signals sent by PulseEvent() )