+Movit 1.4.0, November 5th, 2016
+
+ - Allow setting the intermediate format for chains, instead of hardcoding
+ it at 16-bit RGBA; advanced users can use this to e.g. ask for 8-bit
+ sRGB intermediates, reducing the amount of memory bandwidth needed
+ at the cost of reduced precision. Whether this is a good tradeoff or not
+ depends on the exact chain and your requirements.
+
+ - Fix an issue where a (cached) shader program could be used from multiple
+ threads at a time, causing the uniforms to contain unpredictable values.
+
+ - Make the error printed on check_error() slightly friendlier: Include the
+ enum if possible, and print it to stderr instead of stdout.
+
+
+Movit 1.3.2, February 23rd, 2016
+
+ - Fix an issue with initialization in certain locales. Patch from
+ Jean-Baptiste Mardelle.
+
+
+Movit 1.3.1, February 15th, 2016
+
+ - Fix an issue where certain effect chains (particularly involving
+ out-of-tree effects that return only a constant color) could cause
+ texture coordinates not to be set properly. (The new code probably
+ also has slightly lower OpenGL driver overhead.) Reported by
+ Christophe Thommeret.
+
+
+Movit 1.3.0, January 31st, 2016
+
+ - Movit now requires GLSL 1.30 (so a driver from 2008 or later);
+ before, it claimed to support 1.10, but actually used 1.30 features.
+ Note that some OpenGL drivers, in particular on OS X, only supports
+ GLSL 1.30 (actually, 1.50) if you have an OpenGL core context.
+
+ - Add a deinterlacer, based on YADIF.
+
+ - Allow parallel output to RGBA and Y'CbCr textures at the same time.
+
+ - Make FlatInput and YCbCrInput support taking in external OpenGL
+ textures. Also allow them to change width/height after instantiation.
+
+ - Various compatibility and performance fixes. In particular,
+ fp16 conversion on older (non-Haswell) CPUs is much faster, due to
+ new conversion code by Fabian Giesen.
+
+