+Movit 1.2.0, September 24th, 2015
+
+ - Movit now ships a version.h with a #define MOVIT_VERSION that
+ increases on every API change, including in git. (The number
+ itself carries no semantic meaning beyond this.) Movit 1.2.0
+ is not API or ABI compatible with 1.1.x, so there has been a
+ soname bump to libmovit.so.3.
+
+ - More flexible Y'CbCr input; in particular, a special input
+ for 4:2:2 interleaved data (UYVY), and support for semi-planar
+ input (Cb and Cr in the same texture, like in NV12). Note that
+ you should now also set the new “num_levels” member of
+ YCbYCbCrFormat to 256 (signifying 8-bit input), although
+ it is not used yet; this is a stepping stone towards supporting
+ 10- and 12-bit Y'CbCr.
+
+ - Basic support for Y'CbCr _output_. Currently only 8-bit,
+ and only 4:4:4 (ie., you'll need to subsample yourself
+ afterwards). It is possible to split the output into multiple
+ textures, though, if you want a luma/chroma split (NV12-like)
+ or full planar.
+
+ - Support top-left origin for output. This is only really useful
+ if you are rendering directly into some memory area with top-left
+ origin; most users will get the expected behavior by using
+ bottom-left as before.
+
+ - Rework uniform handling for less OpenGL overhead. Note that
+ this means your effects now need to register uniforms in the
+ C++ code instead of declaring them in the .frag file.
+
+ - Make the PaddingEffect border subpixel-aware, and also support
+ an arbitrary (subpixel) border offset. This means that you can
+ compose PaddingEffect with an integral left/top offset
+ (use the new IntegralPaddingEffect for potentially more speed)
+ and ResampleEffect with a subpixel left/top offset (and zoom to
+ compensate) to get Lanczos interpolation for the pixels and a
+ simple bilinear interpolation for the border itself.
+
+ - Fix a bug that could cause very bad filter weights in
+ ResampleEffect.
+
+ - Various performance improvements, in particular with regards to
+ CPU usage in ResampleEffect.
+
+
+Movit 1.1.3, March 29th, 2015
+
+ - Fix accuracy issues in ResampleEffect, particularly when
+ zooming. Note that this might cost a few percent performance.
+ Reported by Christophe Thommeret.
+
+ - Make the number of BlurEffect taps configurable.
+ Based on patch by Christophe Thommeret.
+
+ - Multiple other bugfixes, some courtesy Dan Dennedy and
+ Christophe Thommeret. In particular, thread-safety fixes
+ related to locales and chain finalization.
+
+