+Movit 1.1.3, March 29th, 2015
+
+ - Fix accuracy issues in ResampleEffect, particularly when
+ zooming. Note that this might cost a few percent performance.
+ Reported by Christophe Thommeret.
+
+ - Make the number of BlurEffect taps configurable.
+ Based on patch by Christophe Thommeret.
+
+ - Multiple other bugfixes, some courtesy Dan Dennedy and
+ Christophe Thommeret. In particular, thread-safety fixes
+ related to locales and chain finalization.
+
+
+Movit 1.1.2, August 12th, 2014
+
+ - Performance bugfix: Fix texture freelist behavior so that it's
+ LRU instead of the exact opposite. Patch by Christophe Thommeret.
+
+ - Performance bugfix: Correct the number of blur taps read in the
+ blur filter (it was reading about twice as many as it should).
+ Also found by Christophe Thommeret.
+
+
+Movit 1.1.1, April 12th, 2014
+
+ - Fix an issue that could cause assertion failure in ResourcePool
+ when FBOs are reused, especially with NVIDIA's drivers.
+
+
+Movit 1.1, April 10th, 2014
+
+ - NOTE: Movit now uses libepoxy rather than GLEW. This is needed because
+ of core context and GLES3 support (see below). Movit 1.1 should be
+ generally API-compatible with 1.0.3 (with the exception of the next
+ point), but is not ABI-compatible, so there has been a soname bump
+ to libmovit.so.2.
+
+ - NOTE: The rules for using an EffectChain or ResourcePool in multiple
+ OpenGL contexts or threads have changed somewhat; see the comments in
+ resource_pool.h.
+
+ - Movit will now work in OpenGL core contexts, and on GLES 3.0 or newer.
+ (GLES2 devices are not supported.) This also holds for all unit tests,
+ provided that you use SDL2 and not SDL1 (because SDL2 is needed to set
+ up such contexts). Note that the included demo application still requires
+ a classic OpenGL context.
+
+ - ResampleEffect can now do sub-pixel translate and/or zoom.
+
+ - LumaMixEffect now has an “invert” flag, as a convenience to e.g. change
+ a left-to-right wipe into a right-to-left one.
+
+ - Significant reduction in driver overhead, especially on NVIDIA drivers.
+
+ - Various smaller bugfixes and performance improvements.
+
+