- event; Lua code is responsible for setting up the pixel proessing
- pipelines causing transitions etc., so that the visual look is consistent
- between operators.
+ event; Lua code is responsible for setting up the pixel processing
+ pipelines, running transitions etc., so that the visual look is
+ consistent between operators.
+
+[1] For reference, that is: Core i7 4600U (dualcore 2.10GHz, clocks down
+to 800 MHz after 30 seconds due to thermal constraints), Intel HD Graphics
+4400 (ie., without the extra L4 cache from Iris Pro), single-channel DDR3 RAM
+(so 12.8 GB/sec theoretical memory bandwidth, shared between CPU and GPU).