void AudioMixer::fill_audio_bus(const map<DeviceSpec, vector<float>> &samples_card, const InputMapping::Bus &bus, unsigned num_samples, float *output)
{
if (bus.device.type == InputSourceType::SILENCE) {
void AudioMixer::fill_audio_bus(const map<DeviceSpec, vector<float>> &samples_card, const InputMapping::Bus &bus, unsigned num_samples, float *output)
{
if (bus.device.type == InputSourceType::SILENCE) {