+#include <SDL.h>
+
+#include "flagtrigger.h"
+#include "widestring.h"
+#include "fetch_current_tournament.h"
+#include "fetch_list_of_active_groups.h"
+#include "fetch_list_of_finished_groups.h"
+#include "fetch_group.h"
+#include "fetch_auxilliary_screens.h"
+#include "fonts.h"
+#include "theme.h"
+#include "groupscreen.h"
+#include "top10scorescreen.h"
+#include "top5chosenscreen.h"
+#include "splitscreen.h"
+#include "rotatescreen.h"
+
+SDL_Surface *screen = NULL;
+
+Tournament active_tournament;
+std::vector<SkeletonGroup> active_groups;
+std::vector<GenericScreen *> screens;
+GenericScreen *mainscreen = NULL;
+unsigned char *framebuf, *screenbuf;
+bool quit_requested = false;
+
+void init(pqxx::connection &conn)
+{
+ std::vector<widestring> aux_screens;
+
+ if (screens.size() == 0 || mainscreen != screens[0])
+ delete mainscreen;
+
+ for (std::vector<GenericScreen *>::const_iterator i = screens.begin(); i != screens.end(); ++i) {
+ delete *i;
+ }
+ screens.erase(screens.begin(), screens.end());
+
+#if !USE_SPLITSCREEN
+ RotateScreen *rs = new RotateScreen();
+ mainscreen = rs;
+#endif
+
+ conn.perform(FetchCurrentTournament(&active_tournament));
+ conn.perform(FetchListOfActiveGroups(&active_groups));
+
+ if (active_tournament.id == -1) {
+ std::fprintf(stderr, "No active tournament\n");
+ } else {
+ std::fprintf(stderr, "Current tournament is %d\n", active_tournament.id);
+
+ for (std::vector<SkeletonGroup>::const_iterator i = active_groups.begin(); i != active_groups.end(); ++i) {
+ std::fprintf(stderr, "tourn: %u round: %u parallel: %u num_machines: %u\n",
+ i->tournament, i->round, i->parallel, i->num_machines);
+
+ // memory leaks here?
+ for (unsigned j = 0; j < i->num_machines; ++j) {
+#if USE_SPLITSCREEN
+ RotateScreen *rs = new RotateScreen();
+ screens.push_back(rs);
+#endif
+ rs->add_screen(new GroupScreen(conn, i->tournament, i->round, i->parallel, j, i->num_machines, i->players_per_machine));
+ }
+ }
+ }
+
+ bool show_only_main_screen = (USE_SPLITSCREEN && screens.size() == 1);
+
+ /*
+ * Show auxilliary screens except if we have too many already,
+ * or if we're in the special split-screen end-tournament mode,
+ * where there if only one.
+ */
+ RotateScreen *aux_screen = NULL;
+ if (screens.size() < 4 && !show_only_main_screen) {
+#if USE_SPLITSCREEN
+ RotateScreen *rs = new RotateScreen();
+ screens.push_back(rs);
+#endif
+ aux_screen = rs;
+
+ conn.perform(FetchAuxilliaryScreens(&aux_screens));
+ for (std::vector<widestring>::const_iterator i = aux_screens.begin(); i != aux_screens.end(); ++i) {
+ if (*i == widestring("top10scores")) {
+ rs->add_screen(new Top10ScoreScreen(conn, active_tournament.id));
+ continue;
+ }
+ if (*i == widestring("top5chosen")) {
+ rs->add_screen(new Top5ChosenScreen(conn, active_tournament.id));
+ continue;
+ }
+ }
+ }
+
+#if USE_SPLITSCREEN
+ /*
+ * If we still have room, make yet another rotational screen with
+ * results from previous groups -- otherwise tack them onto the end
+ * of the auxilliary screens.
+ */
+ RotateScreen *finished_groups_screen;
+ if (show_only_main_screen) {
+ finished_groups_screen = NULL;
+ } else if (screens.size() < 4) {
+ finished_groups_screen = new RotateScreen();
+ screens.push_back(finished_groups_screen);
+ } else {
+ finished_groups_screen = aux_screen;
+ }
+ if (finished_groups_screen != NULL) {
+ std::vector<SkeletonGroup> finished_groups;
+ conn.perform(FetchListOfFinishedGroups(active_tournament.id, &finished_groups));
+
+ for (std::vector<SkeletonGroup>::const_iterator i = finished_groups.begin(); i != finished_groups.end(); ++i) {
+ finished_groups_screen->add_screen(new GroupScreen(conn, i->tournament, i->round, i->parallel, 0, 1, 1));
+ }
+ }
+#endif
+
+#if USE_SPLITSCREEN
+ // hack
+ screens.push_back(NULL);
+ screens.push_back(NULL);
+ screens.push_back(NULL);
+ screens.push_back(NULL);
+
+ if (screens[1] == NULL) {
+ mainscreen = screens[0];
+ } else {
+ mainscreen = new SplitScreen(screens[0], screens[1], screens[2], screens[3]);
+ }
+#endif
+}
+
+void main_loop(pqxx::connection &conn, unsigned screen_width, unsigned screen_height)
+{
+ if (active_tournament.id == -1) {
+ // No active tournament, sleep a second or so and exit
+ conn.await_notification(1, 0);
+ return;
+ }
+
+ if (mainscreen && mainscreen->check_invalidated()) {
+ if (screen->pitch == screen_width * 4) {
+ SDL_LockSurface(screen);
+ mainscreen->draw((unsigned char *)screen->pixels, screen_width, screen_height);
+ SDL_UnlockSurface(screen);
+ } else {
+ mainscreen->draw(framebuf, screen_width, screen_height);
+ SDL_LockSurface(screen);
+ for (unsigned y = 0; y < screen_height; ++y) {
+ unsigned char *sptr = framebuf + y * screen_width * 4;
+ unsigned char *dptr = (unsigned char *)screen->pixels + y * screen->pitch;
+ memcpy(dptr, sptr, screen_width * 4);
+ }
+ SDL_UnlockSurface(screen);
+ }
+ SDL_Flip(screen);
+ conn.await_notification(0, 10000);
+ } else {
+ SDL_Flip(screen);
+ conn.await_notification(0, 200000);
+ }
+}
+
+void handle_events()
+{
+ SDL_Event event;
+ while (SDL_PollEvent(&event)) {
+ if (event.type == SDL_QUIT) {
+ quit_requested = true;
+ }
+ if (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_ESCAPE) {
+ quit_requested = true;
+ }
+ }
+}