+ char heading[64];
+ if (num_machines == 1) {
+ if (parallel == 0) {
+ std::sprintf(heading, "Round %u", round);
+ } else {
+ std::sprintf(heading, "Round %u, Group %u", round, parallel);
+ }
+ } else {
+ if (parallel == 0) {
+ std::sprintf(heading, "Round %u, Machine %u", round, machine + 1);
+ } else {
+ std::sprintf(heading, "Round %u, Group %u, Machine %u", round, parallel, machine + 1);
+ }
+ }
+
+ unsigned width = my_draw_text(heading, NULL, 40.0);
+ my_draw_text_deferred(td, heading, 40.0, LOGICAL_SCREEN_WIDTH/2 - width/2, 60);
+}
+
+// make column headings from the first player's songs
+void GroupScreen::draw_column_headings(std::vector<TextDefer> &td, const Group &group, const std::vector<unsigned> &colwidth)
+{
+ unsigned num_scores = group.players[0].scores.size();
+
+ unsigned col = 1;
+ unsigned x = 40 + colwidth[0];
+ for (std::vector<Score>::const_iterator i = group.players[0].scores.begin(); i != group.players[0].scores.end(); ++i, ++col) {
+ if (!i->chosen) {
+ unsigned this_width = my_draw_text(i->song.short_title, NULL, 12.0);
+ my_draw_text_deferred(td, i->song.short_title, 12.0, x + colwidth[col] / 2 - this_width / 2, 100);
+ }
+ x += colwidth[col] + 20;
+ }
+
+ my_draw_text_deferred(td, "Total", 12.0, x + colwidth[num_scores + 1] / 2 - my_draw_text("Total", NULL, 12.0) / 2, 100);
+ x += colwidth[num_scores + 1] + 20;
+ my_draw_text_deferred(td, "Rank", 12.0, x + colwidth[num_scores + 2] / 2 - my_draw_text("Rank", NULL, 12.0) / 2, 100);
+}
+
+// show all the players and the scores
+void GroupScreen::draw_scores(std::vector<TextDefer> &td, const Group &group, const std::vector<unsigned> &colwidth)
+{
+ unsigned max_num_width = my_draw_text("8888", NULL, 22.0);
+ unsigned num_scores = group.players[0].scores.size();
+ unsigned show_players = get_show_players(group);
+ unsigned y = (show_players <= 7) ? 140 : (140 - (show_players - 7) * 5);
+
+ unsigned row = 0, m = 0, x;
+ for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end() && row < 9; ++i) {
+ if (m++ % num_machines != machine)
+ continue;
+
+ my_draw_text_deferred(td, i->nick, 18.0, 20, y);
+
+ x = 40 + colwidth[0];
+
+ unsigned col = 1;
+ for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
+ char text[16] = "";
+ if (j->score != -1) {
+ std::sprintf(text, "%u", j->score);
+ }
+
+ unsigned this_width = my_draw_text(text, NULL, 22.0);
+ if (j->chosen) {
+ my_draw_text_deferred(td, text, 22.0, x + max_num_width - this_width, y);
+
+ // draw the long name if we can, otherwise use the short one
+ if (my_draw_text(j->song.title, NULL, 12.0) > (colwidth[col] - 10 - max_num_width)) {
+ my_draw_text_deferred(td, j->song.short_title, 12.0, x + max_num_width + 10, y);
+ } else {
+ my_draw_text_deferred(td, j->song.title, 12.0, x + max_num_width + 10, y);
+ }
+ } else {
+ my_draw_text_deferred(td, text, 22.0, x + colwidth[col] / 2 - this_width / 2, y);
+ }
+ x += colwidth[col] + 20;
+ }
+
+ // draw total
+ {
+ char text[16];
+ std::sprintf(text, "%u", i->total);
+
+ unsigned this_width = my_draw_text(text, NULL, 22.0);
+ my_draw_text_deferred(td, text, 22.0, x + colwidth[num_scores + 1] / 2 - this_width / 2, y);
+ x += colwidth[num_scores + 1] + 20;
+ }
+
+ if (show_players > 7)
+ y += 40 - (show_players - 7) * 4;
+ else
+ y += 40;
+ ++row;
+ }
+}
+
+/*
+ * Find out how wide each column has to be. First try unlimited width (ie.
+ * long titles for everything); if that gets too long, try again with short
+ * titles for chosen songs.
+ */
+void GroupScreen::find_column_widths(const Group &group, std::vector<unsigned> &colwidth)
+{
+ unsigned num_scores;
+ unsigned max_num_width = my_draw_text("8888", NULL, 22.0);
+ unsigned sumcolwidth;
+
+ for (unsigned mode = 0; mode < 2; ++mode) {
+ for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end(); ++i) {
+ unsigned col = 1;
+
+ if (colwidth.size() == 0)
+ colwidth.push_back(0);
+
+ colwidth[0] = std::max(colwidth[0], my_draw_text(i->nick, NULL, 18.0));
+
+ for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
+ if (colwidth.size() < col+1)
+ colwidth.push_back(0);
+
+ if (j->chosen) {
+ colwidth[col] = std::max(colwidth[col], my_draw_text((mode == 0) ? j->song.title : j->song.short_title, NULL, 12.0) +
+ max_num_width + 10);
+ } else {
+ colwidth[col] = std::max(colwidth[col], my_draw_text(j->song.short_title, NULL, 12.0));
+ colwidth[col] = std::max(colwidth[col], max_num_width);
+ }
+ }
+ }
+
+ num_scores = group.players[0].scores.size();
+
+ if (colwidth.size() < num_scores + 2) {
+ colwidth.push_back(0);
+ colwidth.push_back(0);
+ }
+
+ colwidth[num_scores + 1] = std::max(my_draw_text("Total", NULL, 12.0), max_num_width);
+ colwidth[num_scores + 2] = my_draw_text("Rank", NULL, 12.0);
+
+ // if we're at long titles and that works, don't try the short ones
+ sumcolwidth = 0;
+
+ for (unsigned i = 0; i <= num_scores + 2; ++i)
+ sumcolwidth += colwidth[i] + 20;
+
+ if (sumcolwidth < 780)
+ break;
+ }
+
+ /*
+ * If we have space to go, distribute as much as we can to the chosen song column, so we won't have
+ * total and rank jumping around.
+ */
+ if (sumcolwidth < 780) {
+ int first_chosen_col = -1;
+ unsigned col = 1;
+
+ for (std::vector<Score>::const_iterator i = group.players[0].scores.begin(); i != group.players[0].scores.end(); ++i, ++col) {
+ if (i->chosen) {
+ first_chosen_col = col;
+ break;
+ }
+ }
+
+ if (first_chosen_col != -1) {
+ colwidth[first_chosen_col] += 780 - sumcolwidth;
+ }
+ }
+}
+
+void GroupScreen::draw(unsigned char *buf, unsigned width, unsigned height)
+{
+ std::vector<TextDefer> td;
+