+ /*
+ * Approximate (but probably working quite well in practice) heuristic
+ * for finding the min and max rank of a player works as follows:
+ *
+ * First of all, find out, for each player in the group, what the
+ * maximum remaining score possibly can be (the minimum score is of
+ * course identical to the player's current total). For a random song,
+ * this is of course 1000 * (maximum feet rating) (but of course, that
+ * depends on whether we can play single or double! for now, assume
+ * double is okay, but this logic will be deferred to FetchMaxScore
+ * anyhow); for a random song, we simply pick the highest-ranking song
+ * we can find, EXCEPT those the player has chosen earlier AND the
+ * random songs this round, AND all random songs from elimination rounds
+ * (ie. rounds with only one group). (Phew!) This doesn't solve problems
+ * we'd face with more than one chosen song, but it should be good enough.
+ *
+ * After we've found the max and min scores for all players, it's a simple
+ * matter of sorting; the best attainable rank for player X is obtained if
+ * X gets max score and all others get min score, the worst attainable rank
+ * is obtained if X gets min score and all others get max score.
+ *
+ * This is a bit SQL-heavy, but heck...
+ */
+ std::vector<unsigned> max_score, min_score;
+ for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end(); ++i) {
+ unsigned min_score_tp = 0, max_score_tp = 0;
+ for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
+ if (j->score != -1) {
+ // already given
+ min_score_tp += j->score;
+ max_score_tp += j->score;
+ } else {
+ unsigned max_score_this_song;
+ if (j->song.id != -1) {
+ // random song, or we know what song the player picked
+ conn.perform(FetchMaxScoreForSong(tournament, j->song.id, &max_score_this_song));
+ } else {
+ conn.perform(FetchMaxScoreForPlayer(tournament, i->id, round, &max_score_this_song));
+ }
+ max_score_tp += max_score_this_song;
+ }
+ }
+ max_score.push_back(max_score_tp);
+ min_score.push_back(min_score_tp);
+ }
+
+ // now finally find min and max rank, and draw it all
+ y = 140;
+ for (unsigned i = 0; i < group.players.size(); ++i) {
+ unsigned best_rank = 1, worst_rank = 1;
+ for (unsigned j = 0; j < group.players.size(); ++j) {
+ if (i == j)
+ continue;
+
+ if (max_score[i] < min_score[j])
+ ++best_rank;
+ if (min_score[i] <= max_score[j])
+ ++worst_rank;
+ }
+
+ char text[16];
+ if (best_rank == worst_rank)
+ std::sprintf(text, "%u", best_rank);
+ else
+ std::sprintf(text, "%u-%u", best_rank, worst_rank);
+
+ unsigned this_width = my_draw_text(text, NULL, 22.0);
+ my_draw_text(text, buf, 22.0, x + width[num_scores + 2] / 2 - this_width / 2, y);
+
+ y += 40;
+ }
+