in_fade = false;
// ugly hack here? :-)
subscreens[current_screen].screen->draw(subscreens[current_screen].buf);
memcpy(buf, subscreens[current_screen].buf, 800 * 600 * 4);
in_fade = false;
// ugly hack here? :-)
subscreens[current_screen].screen->draw(subscreens[current_screen].buf);
memcpy(buf, subscreens[current_screen].buf, 800 * 600 * 4);