-void BlurEffect::add_self_to_effect_chain(std::vector<Effect *> *chain) {
- hpass->add_self_to_effect_chain(chain);
- vpass->add_self_to_effect_chain(chain);
+void BlurEffect::add_self_to_effect_chain(EffectChain *chain, const std::vector<Effect *> &inputs) {
+ assert(inputs.size() == 1);
+ hpass->add_self_to_effect_chain(chain, inputs);
+
+ std::vector<Effect *> vpass_inputs;
+ vpass_inputs.push_back(hpass);
+ vpass->add_self_to_effect_chain(chain, vpass_inputs);